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  • Industry growth

    Neilus - - Question & Answers

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    If the occupancy rate is 50% the industry doesn't grow. Every 10% above that makes the industry grow by 1% towards a new level, up to a maximum of 25% (the maximum occupancy rate is 300%). If occupancy rate drops below 50% the industry gets further away from growth at the same rate. However you can't lose a level. Each investment adds (I think) 0.2% towards a new level, and is unlimited. If everyone in an association adds a couple of clicks of investment it can add up, but generally investing sh…

  • Being able to create an invited group channel in chat for the leaders of a city would be my choice. In endgame especially I would like the option of chatting through calls with a small leadership group without it becoming too public. I guess a group message thread would do the same thing, but the smaller resizable chat box would be better. I would prefer a group thread than multiple recipients for individual messages for leadership discussions, but it too might be a good addition. I'd like to be…

  • research engines

    Neilus - - Question & Answers

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    You can always start researching from the first train of each era. Completing the research tree as far as the coupling (the last researchable 'upgrade') allows trains to haul the next era's goods (e.g. era 1 trains to haul era 2 goods). However it is not necessary to research the next era's trains.

  • This is more of a thought to consider than a fully formed proposal. But... One idea I have often thought about is giving each EG megacity an opportunity to have track maintenance appear on a track section of their choice. On the SoE servers this power could be given to the mayor. On other servers I am not sure who the power should go to (maybe a mayor could be elected even if he has no other real power?) It would only be usable on one of the three tracks coming out of the city, only during EG an…

  • By spending lots of gold on lottery tickets and start packages.

  • Advanced Endgame Case Study

    Neilus - - Guides & Tutorials

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    As @DramaMagneTSorry has said, it's a lot of hauling power you are ignoring if you just treat offline hauling as something to keep players busy. If you think about it, most of endgame you will have 30% of your players online if your lucky. I think part of the problem is that the callers are usually the super-active players, as are their friends. It is tempting to dismiss players who can only log in for 4 or 5 calls a day as meaningless, when they make up the majority of the city. If you pick the…

  • Advanced Endgame Case Study

    Neilus - - Guides & Tutorials

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    For offline goods I'd advise you pick a good: with a short, simple supply chain; no good in the supply chain is demanded; the factory is too far to finish the good in 1 hour; the wagons aren't too expensive. By picking a good with a short supply chain you can keep the wait times manageable, and give offline players a chance to make some money for when they come back online. Remember, the players who are only joining you for a couple of calls a day are probably the players with the fewest wagons …