Support

Search Results

Search results 1-12 of 12.

  • Some ideas

    CubesAndFish - - Ideas/Wishes/Suggestions

    Post

    Quote from A. Leon: “5. A tweak to the trading element. If I am picking up grain for cattle then that grain should cost me something just as IRL. This also affects supply. If I go to pick up cattle but they haven't been properly supplied with grain then they would cost me a lot more and if they cost me more than what the city pays then I have to move grain to cattle to lower the price. I realize the current system does this but with wait times. Let me try to explain the difference: under the cur…

  • One website where you can find the industry placements is: RailNation USA Map by sourcehunter

  • Hmmmm, tricky. I understand why city players think that they should have better means to defend the city they've been working on all round. Because - and not even @DramaMagneTSorry denies that - it's easy to mess up their style of play, while they have hardly anything to defend themselves or to mess with other playstyles in return. (That he likes it this way is a different story .) However, I also wouldn't want to see huge sanction tools in the hands of many city leaders. Because even if they on…

  • Quote from DramaMagneTSorry: “More Offline talk. I believe there is more to offline calls than Borg states. I believe offline calls are more than just a way to keep inactive players out of the way. I think Neilus's response is a more accurate summary than borgs on the whole offline for inactives, and I am trying to knit that into my understanding now. ” I'm not even sure whether or not @Neilus isn't basically saying the same as me, just in a more polite way. What does "most offline players have …

  • Quote from Tigerhawk: “ I've seen so much frustration or outright anger from callers expecting perfection and getting human begins I think that's why most people hate calling. They don't see it as a beautiful puzzle that needs to be figured out.” Yes. People in combination with having to make quick decision - and mostly having to make those because of people - is the worst .

  • I didn't mean to use the ID vouchers for instant dispatching at the offline facility, but for avoiding the 10 min wait time in which you can't use your trains after getting them out of the museum. It's likely not worth it to spend 25 of them to instant activate the hydras for offline hauling, but possibly it's worth it to use 5 of them to switch back to Olys for online hauling. This way you would only lose 10 min for switching trains instead of 20. But yes, it's more a thought experiment about o…

  • Bonus question: if the museum is available (it's currently tested for the US scenario on the PTR server, so it might happen on the live servers at some point) and there are no passengers to haul as offline good, should players who insist on hauling the offline good get 25 hydras out of the museum when doing that for longer? (Assuming that they could afford those extra trains and can afford the extra waggons.) *** According to the Dutch train comparison tool*, at 100% they break even with Olympus…

  • Quote from DramaMagneTSorry: “Offline goods, or zombie survival skills, is my current greatest endgame enigma, so I will just state the problem, I had typed up a strategy for San Diego to try but we didn't make it. The problem is that Zombies haul a significant amount, but run into the consumption wall and then their hauling mostly treads water, essentially throwing their carloads away. and if you groom and close an RG after the zombies do most of their work, you have completely thrown their tra…

  • Quote from DramaMagneTSorry: “Fallacies (Advanced) Supply Fallacy - you must supply your industries or wait times will go through the roof Origen: Common sense belief that you need supply to produce RGs and when you go look at a high wait time supply is always a big contributor Fallacy: You do not need supply to produce RGs [...] Chaining Fallacy - you must chain supply your industries to level your city as fast as possible Origen: see supply fallacy Fallacy: although 3 > 2, 3 < 1+1+2 ” I hate t…

  • But those are 2 distinct topics. The original topic was about the balancing in the competition between the megacities in the endgame. The criticism there is that the cities which level up highly and therefore start from the top ranks, have a disadvantage against the low level megacities, because the lower basic amount to haul of each good (+ the lower consumption) is more useful than the 30 min headstart per rank and level. And even while I agree with this critic, I think one has to say that thi…

  • Why not simply go back to a 1 h head start per rank and level instead of the 30 min now, as it used to be? If the top city start at level 46 and the 10th city starts at level 36, that would put 19 h between their starts. Which is still not impossible to catch up - even back then many cities prefered starting between rank 8 - 10 over starting first, so I still don't understand why this has been changed at all -, but it doesn't make getting into the EG with a low level so much preferable as it is …

  • [Forum contest] The Maze

    borgpenguin - - Archive

    Post

    wbb.rail-nation.com/index.php?…2a804b469ab63738a6970781dThe solution for the maze