So for anyone playing the Europe version it's obvious there is a bunch of players who are always willing to be destructive, and just be in the way of others, even if there is no benefit to themselves.
When this is brought up on these forum there is always the single-player crowd yelling "BUUUH but... but... they are going for personal prestige!"
Nope. The majority of these players are those who never bother replying to any message, have small station buildings, haul with the worst engine choices, and yet still push city- levels when they shouldn't, and destroy waiting times in endgames etc.
In order to change this I would like to propose some simple fixes to enable teams to stand up for themselves.
Allow mayors to select up to 50 players who do not receive any credits for delivering to the city. Instead all credits are donated to the local landmark or to other landmakrs in the region if it is full, or lost if they are all full.
Allow each association to list up to 50 individual players who get 30 minutes added to waiting times in each industry they visit. Embargoed players who take goods from an industry owned by the association also lose 1% of maintenance on the engine each time they pick up goods.
Mayor: Select up to 50 individuals who cannot pick up any good in any industry the geographically belongs to the city.
Association: Select up to 50 players who can not pick up any good in any industry where they have majority.
This would shift the balance from always being on the side of the destructive players to the side of the productive players.