- The leading city is about to end the game in somewhere between 30 and 120 minutes.
- Your city has just finished the hour getting an RG 90% but wait time is 13 minutes at the called facility
- Your city has another RG at 50% with a wait time of 40 seconds.
- Your current pace makes it likely you can close the 50% RG if you haul it for the full hour, but less likely for each 15 minute interval less
- The caller made a 'closing' call on the 90% RG
- The city closed the the 90% RG call in 30 minutes
- The caller made a 'grooming' call on a 10% RG
- When the hour closed the 50% RG had its wait times destroyed so the caller made an 'optimal' call on a 0% RG
- The folks who broke the 50% RG industry accused the caller of making a bad call
- The city failed to close a second RG despite having 105 minutes to close an RG that was set up to close in 60 minutes
High Level Assessment
- The caller used advanced techniques to 'manufacture' the opportunity to close an extra RG in the final stages of the game, made an optimistic call to'go for 3', and then despaired when players mutineed against the caller.
- The Players who refused to follow the calls cost the city a final RG
- The city 'could' have still closed the RG if they had reacted differently to the initial breakage.
Ultimately, it was a shakesperean tragedy because the same traits that enabled the extra RG also doomed it.
Here's where the 'Advanced' guide comes in. It will discuss concepts that are not easily understood and rarely practiced. That is what makes them advanced. Unfortunately, because they are hard to understand and rarely practiced, many people will STRONGLY disagree with them. This 'guide' thus needs a warning attached to it. If you agree with it, be careful who you talk to about it, or you will be in for some very unpleasant conversations. I have tried to identify what are commonly accepted (basic) concepts and what are likely to cause fights (advanced) where possible.