Right now there is a system with "pre-registrating" where it's possible for already strong associations to stay ahead of any new competitions by entering the next game with already up to 25 slots open. Needless to say even if 25 other players started the same world and wanted to play together in a corp, they would be at a massive disadvantage.
The only way to catch up is to plow in millions into the HQ, over many sessions of waiting for the rest of the association to do the same.
This lack of mobility and assembly obviously hinders free and open competition., in all scenarios.
An biproduct of the size of HQ right now is the ability to hire workers, but maybe this could be dependent on how many members an association actually has rather than how many player slots (HQ LVL) it has.
Quite frankly there is also the question; what good does the current association limits contribute to the game?
If it's a credit balancing issue, why not just make all engines 5-10% more expensive or something?
So my proposals are;
* Remove HQ "lvl" and its donation stages
* Make all associations have 25 slots from the beginning.
* Change the system for how many workers an association can have to be dependent on members or something else (leaving this one open, there are many good solutions)
* Keep pre-registration, but don't make number of slots dependent on how many registers.