I would like to suggest a more adaptive EG system. There are a lot of RN servers, some have over 10k players some just a 1000.
When playing on a less crowded server I notice that it is very easy to get your city into the endgame. This is because there arent just enough players to focus on 10 different cities.
Therefore with just a low level city you will be able to play the EG without making too much effort.
It would be very nice if this system would work based on the amount of (active) players in a round. For example if there are 10.000 players there will be 10 cities which will become megacity. If there are just 1000 players maybe change this number to 4 or 5; this way there will be a genuine competition again and we wont have to deal with this "lets not level the city anymore because then we have to work too hard in the EG" nonsens. Because that happens a lot, just now I am playing an EG where we didnt level the city since era 4 anymore… why is this fun?
So who wants more competition and an exciting round leading towards the EG? I hope this suggestion will be forwarded to Germany so they can think about it