now that the Winter event has officially ended, we want to talk a little bit about how it went and what we want to do in the future.
Let’s talk about the negative aspects first. The biggest problem of the event was definitely the fact that trading winter resources was too powerful. While it was intended that players can profit from trading and that this is the best strategy to gain as many diamonds as possible, we did not anticipate how much time and energy some players would put into getting the most out of this system.
This led to some players earning so many winter coins that it was basically impossible for them to spend them before the end of the event. We hope that those of you who tried anyway managed to do so without hurting your wrist from all the clicking .
But jokes aside, of course this was a serious problem and it forced us to implement a hotfix at the end of the event in order to prevent this problem from increasing too much. In the end it all went well, and you were kind enough to be very understanding that this hotfix was necessary, which we are very thankful for.
But obviously this is not how we want future events to go. This time, the distribution of diamonds among players looked a bit like this:
As you can see, there was a small minority of players who managed to amass incredible amounts of Diamonds. We are talking about tens of thousands of Diamonds here, while the global median was around 50. While it’s completely fine that there is a significant difference between super dedicated strategists and the average players, that is obviously a bit too much of a difference. Given that diamonds are used for the long-term development of the event building, the huge amount of Diamonds will cause a few problems for further events. Providing you with a possibility to earn an advantage for events by participating in them is one of your goals and the extreme disbalance of Diamonds makes that a bit difficult. We are still investigating possible solutions for this and will inform you once we know more. To prevent this, we would like events to look a bit more like the green line in this graph:
This way it’s generally a bit fairer and we are not forced to make adjustments during or after the event.
So, let’s talk a bit more about the future. We were very happy to see that there was really A LOT of positive feedback about this event and, thanks to our passionate PTR testers, we were able to find and iron out most (not all) bugs before launch. That’s obviously something we would like to continue.
We do not have any specific plans we can share yet, but we do intend to have additional meta events in the future. Some of them might be tied to seasons or special dates like the winter event, some might be completely unrelated to the time of year and might be about a certain topic, theme or story. This will also make it easier to make sure the event runs on all servers.
In addition, there will probably be variations in terms of gameplay, so not all events will work like the winter event did. Future events will not be as…profitable as this one was (we overdid it a little bit; consider it a very special Christmas gift), but we definitely want to continue with the general rule that meta events benefit all participants, explicitly including those who do not want to spend gold. So if you like events or just like to get some stuff for free, keep your eyes open for further events!
To sum it all up: Overall, we are very happy with how this event went and we are looking forward to providing you with more events in the future. We will do our best to implement your feedback and avoid some problems we encountered this time.
We wish you all relaxing holidays,
The Rail Nation team.