Final/EG - Needs to be improved?

  • Final - Triumph of Leadership and Team spirit!!

    Competition of player activity!

    It is very easy to do!

    Option 1) Waitnig Time (WT) of all industries = 0 (-100%)!

    No matter how many goods are transported!

    Only cities should start faster.

    And the finish will be quick and fair!


    The goal is to become a matter of activity and good leadership!

    With a little math .. it's very easy.

    Now consumption is also dynamic.

    Only need an improved formula!


    Must be a competition of activity!

    No nerves!

    And be fun!


    Option 2) Waitnig Time (WT) of all industries = 0 (-100%)!

    Every hour - the goods in town become = 0!


    Option 3) Waitnig Time (WT) of all industries -75%!


    Option 4) Waitnig Time (WT) of all industries -50%!


    Final - the triumph of the team game!

    In my opinion, the goal of the final is to show the activity of the teams and the players.

    Fair and fast competition!

    Triumph of leadership and team spirit!

    And the opportunity to gain extra prestige!

    What do you think? What is the goal of the final?


    Now most of the final - is waiting.

    The goal: more activity, less waiting!


    On some servers, the finals last up to 3-4 days.


    What do you think?

    Why is the final 24-48+? Why is it not 6-9 hours?

    Where has so much time been lost?


    This time is not in active game play!

    This time is waiting!


    More than 90% of the final is waiting! I suggest it be reduced to 30-50%!


    In my opinion: It would be best if all the finals ended in 6-9 hours (Active play!).

    The time of the players must be valued. Do not be lost in waiting!

    The most important must be activity and team play.


    I personally. For the final of a game that lasts up to 3 months. I do not want to spend more than 9 hours of my life! (9 hours active game play)

    And you?


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    >> Final/EG - Needs to be improved?


    Goal: A fair and interesting final/endgame for everyone

    Proposal: Final - City competition


    1) All cities start simultaneously

    2) The position of the city brings more prestige points for goods delivered in this city (nothing more)

    2*) Opportunity: Europe, USA - The city's position gives regional points

    3) New 12 goods open every 12 or 24 hours (All 12 goods remain open for the entire 12 or 24 hour period)

    4) The time for transporting goods is 12 or 24 hours (For each set)

    5) The whole finale lasts 2 or 4 days. Exactly!

    6) The winner is defined by the formula when the entire period is over (The formula includes a quantity of goods, balance ....)

    7) We need a fairer system of distribution of the prestige in the team.

    8) At the start of each set: All trains except the Passenger are parked (15 minutes (1 hour?) before the start of the final, the city becomes closed for goods (except for passengers))


    What do you think about this idea?


    >> Final/EG - Needs to be improved?




    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

    The post was edited 30 times, last by Hear Me Roar ().

  • Or maybe cities should start at the same time.....

    Sounds good.

    But I'm afraid cities will not be stimulated to be number one

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • Well, the cities with the most players connected to it have a better chance of winning.

    That is exactly the purpose of my proposal!

    But along with that, there must be a big incentive for cities to fight for number one.

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • or you can only bring goods to your selected homecity, that avoids also a lot of spoilers of the waittimes.

    You have a great idea!

    But I'm afraid this will break the balance.

    In some case!

    Sometimes a team has to play in a winning city. (Not in his hometown)

    To keep position number 1.

    Furthermore.

    For players who fight for a good position.

    They must play the finals in several cities at the same time for good prestige. (I often do this, always following calls)

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

    The post was edited 1 time, last by Hear Me Roar ().

  • Well, it can't be a cargo engine since it's the EG. Maybe gold or a 24h Plus account? or Bonus prestige for both the player(s) and the Corp?

    Sounds good.

    But it must be stimulating enough.

    And not to reduce the game's profit.

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • Sounds good.

    But it must be stimulating enough.

    And not to reduce the game's profit.

    I'm not talking a whole lot. Maybe 50 to 100 gold or 1 24h Plus Account. I know they have to make a profit too.


    Trust me, they're stimulating enough. I've been in one competition where there was a Plus Account as the reward and only one person signed up but that was because it was a city where only about 100 people were connected to it. But imagine if it was a city where 500+ people were connected to it there would be more competition for that Plus Account then.

  • I'm not talking a whole lot. Maybe 50 to 100 gold or 1 24h Plus Account. I know they have to make a profit too.


    Trust me, they're stimulating enough. I've been in one competition where there was a Plus Account as the reward and only one person signed up but that was because it was a city where only about 100 people were connected to it. But imagine if it was a city where 500+ people were connected to it there would be more competition for that Plus Account then.

    I support such suggestions!

    But believe me!

    Developers will not have this opinion!

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • What I actually do enjoy most in the EG is that, as a caller, I can make a difference. I can best bigger groups just by being more clever than them. With everything at 0 wait time, you would spoil most of the "pre-EG preparation" that most people don't do, and gives my home city an edge (growing the warehouse, selecting specific goods, etc).


    I would not enjoy a game where the winner is simply the city with most "brute-force", or most people staying awake for the entirety of the EG. And I think it's too difficult to balance EG just with consumption.


    Also, I do like having the option of sabotaging another EG city in favour of mine. Punishing their mistakes (let's say, they call an offline good cars, and I take the majority to punish them for example). You would remove this option as well. Basically, a big bunch of idiots could best 25 clever guys (sorry for the crude way of saying it^^), which cannot happen at this time.

  • It is also a matter of force now!

    The goal is to become a matter of activity and good leadership!

    With a little math .. it's very easy.

    Now consumption is also dynamic.

    Only need an improved formula!

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • If you have a good and active team.

    Whoever always follows your leadership!

    You will be the winner!

    Success is the ability to go from one failure to another with no loss of enthusiasm.

    Erfolg ist die Fähigkeit, ohne Verlust der Begeisterung von einem Misserfolg zum anderen zu gelangen.

    Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

    Rail Nation Engine Compare EN DE FR RU

  • What I actually do enjoy most in the EG is that, as a caller, I can make a difference. I can best bigger groups just by being more clever than them. With everything at 0 wait time, you would spoil most of the "pre-EG preparation" that most people don't do, and gives my home city an edge (growing the warehouse, selecting specific goods, etc).


    I would not enjoy a game where the winner is simply the city with most "brute-force", or most people staying awake for the entirety of the EG. And I think it's too difficult to balance EG just with consumption.


    Also, I do like having the option of sabotaging another EG city in favour of mine. Punishing their mistakes (let's say, they call an offline good cars, and I take the majority to punish them for example). You would remove this option as well. Basically, a big bunch of idiots could best 25 clever guys (sorry for the crude way of saying it^^), which cannot happen a

    Sabotaging the endgame of another cities is not clever play. A city which wins with fair play that are winners to me.