# Final/EG - Needs to be improved?

• Your idea is good, but why coefficient is 3%? I'm not sure that this number is the most optimal here.

• Your idea is good, but why coefficient is 3%? I'm not sure that this number is the most optimal here.

I'm also not sure.

This is just an example.

What would you suggest?

But in this way the percentage falls from 100% to 50%

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited once, last by Hear Me Roar ().

• Goal: A fair and interesting final/endgame for everyone

Suggestion: Final - City competition

Final - Triumph of Leadership and Team spirit!!

Final - City competition!

1) All cities start: A) as now B) simultaneously C) with a smaller difference

2) The starting position of the city brings more prestige points for goods delivered in this city

2*) Opportunity: Europe, USA - The city's position gives regional points. (Points for the position before Final; Points for the Final position)

3) New 12 goods open every A) 12, B) 18 or C) 24 hours

4) All 12 goods remain open for the entire 12, 18 or 24 hour period! (No finished goods !!!)

5) The whole finale lasts 2, 3 or 4 days. No more! Not less! For every city! (All cities have the same time to participate!)

6) The winner is defined by the formula when the entire period is over (The formula includes a quantity of goods, balance ....)

7) We need a fairer system of distribution of the prestige in the team

At the start of each set: All trains except the Passenger are parked

9) We need a little bigger prize for the winning city

This is a competition for all players!

Everyone can participate and have fun.

This is a competition for great leaders!

And amazing teams!

Competition to the last minute!

For details and advantages, see below vvv

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 15 times, last by Hear Me Roar ().

• >> 2) The starting position of the city brings more prestige points for goods delivered in this city.

Example: (how the bonus might look like)

Start Position of the city / Maximum prestige for goods

Option 1:

1) +40%

2) +32%

3) +26%

4) +22%

5) +18%

6) +12%

7) +9%

+6%

9) +3%

10) +0%

..) +0%

Option 2:

1) +35%

2) +27%

3) +20%

4) +15%

5) +10%

6) +8%

7) +6%

+4%

9) +2%

10) +0%

..) +0%

Option 3:

1) +30%

2) +22%

3) +15%

4) +12%

5) +10%

6) +8%

7) +6%

+4%

9) +2%

10) +0%

..) +0%

>> 3) New 12 goods open every A) 12, B) 18 or C) 24 hours

Probably less on an express server. And more of a normal server.

>> 6) The winner is defined by the formula when the entire period is over. (The formula includes a quantity of goods, balance ....)

Example (Formula):

Average arithmetic between: The 4 least delivered goods

(total or from each set - one good)

>> 7) We need a fairer system of distribution of the prestige in the team.

It is not possible for 1 player! With his own bonus trains!

To make his team the number one on delivery in the city!

The result of the team is from the activity of all players in it.

It is not fair that the prestige of the team falls from 2200 to 11. (100% -> 0,5%)

The success of the team is due to all participating players.

We need a fairer distribution of prestige.

Example:

Option 1: Formula 94!

Player 1 100% Prestige.

Player 2 94% of player 1

Player 3 94% of player 2

....

1)100,00%

2)94,00%

3)88,36%

4)83,06%

5)78,07%

6)73,39%

7)68,99%

8)64,85%

9)60,96%

10)57,30%

11)53,86%

12)50,63%

13)47,59%

14)44,74%

15)42,05%

16)39,53%

17)37,16%

18)34,93%

19)32,83%

20)30,86%

21)29,01%

22)27,27%

23)25,63%

24)24,10%

25)22,65%

26)21,29%

Option 2: Formula 93!

Player 1 100% Prestige.

Player 2 93% of player 1

Player 3 93% of player 2

....

1)100,00%

2)93,00%

3)86,49%

4)80,44%

5)74,81%

6)69,57%

7)64,70%

8)60,17%

9)55,96%

10)52,04%

11)48,40%

12)45,01%

13)41,86%

14)38,93%

15)36,20%

16)33,67%

17)31,31%

18)29,12%

19)27,08%

20)25,19%

21)23,42%

22)21,78%

23)20,26%

24)18,84%

25)17,52%

26)16,30%

>> At the start of each set: All trains except the Passenger are parked.

15 minutes (1 hour?) before the start of the final, the city becomes closed for goods (except for passengers)

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 9 times, last by Hear Me Roar ().

• Advantages of Final - City competition (short version)

Before the final:

1. High-level motive for all cities! (Cities are rising to the last minute)

2. High-rank motive for all cities! (Cities fight until the last minute)

During the Final:

3. Right to sleep! (All players may sleep and participate in the delivery of all goods.)

4. Right of participation for: (All players may participate in the delivery of all goods.)

- Players in different time zones

- Players who work

- Players who go to school / university / courses

- Players in all final cities

5. The final is played in all 10+ cities. Maximum number of participating players! (All players have the pleasure to participate.)

6. Less trouble with trolls.

7. Fair competition. Greater importance of strategy, management and team spirit.

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 6 times, last by Hear Me Roar ().

• Advantages of Final - City competition (Details)

Before the final:

1. High-level motive for all cities! (Cities are rising to the last minute)

2. High-rank motive for all cities! (Cities fight until the last minute)

City level is no longer a problem.

All cities are motivated to work for a higher level.

And fight for a better rank.

Until the last minute!

During the Final:

3. Right to sleep! (All players may sleep and participate in the delivery of all goods.)

4. Right of participation for: (All players may participate in the delivery of all goods.)

- Players in different time zones

- Players who work

- Players who go to school / university / courses

- Players in all final cities

All 12 goods are open for a long time.

Everyone can participate.

Without stress.

5. The final is played in all 10+ cities. Maximum number of participating players! (All players have the pleasure to participate.)

The final will be played not only in 2-3 cities.

Players in all 10+ final cities can deliver goods and gain prestige.

6. Less trouble with trolls.

All 10+ cities will participate in the final.

Trolls will participate in more cities.

And they will create fewer problems.

7. Fair competition. Greater importance of strategy, management and team spirit.

The number of trains will always be crucial.

But now! Victory will not depend on the largest volume (On delivered goods).

It will depend on the weakest goods!!!

What amount of goods is enough? Where is the right balance?

This means that strategy, management and team spirit will be more important!

This is a competition for great leaders!

And amazing teams!

Competition to the last minute!

Do you have the courage to fight?

How strong are you when you are the weakest?

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 13 times, last by Hear Me Roar ().

• You have written all details very well. But you have forgotten about one thing - bonus locomotives - if play correctly they guarantee success and they have no alternatives.

• You have written all details very well. But you have forgotten about one thing - bonus locomotives - if play correctly they guarantee success and they have no alternatives.

Can you describe in more detail the problem you see?

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

• Can you describe in more detail the problem you see?

Let me compared 2 of my experiences, roughly equal career engines, 20+ wagons, era 6 good-capable;

Both consisted of my running 5x olympuses and respnding to well over 30 goods on the ON-calls.

We were the winning region on both.

1st experience;

Big ben finished like 2 weeks ago. I had the following bonus engines;

red kite, bull, ice-breaker, isis, zeus, sphinx, valkyrie,

I wont count the PAXers, ebcause they dont matter much.

My asso was 3rd/4th hauling asso on all goods in the city.

What happens is that on every call when i was present I got the top-hauler spot in my association, and I managed to go from rank 15 to 7 on the server. On average I got about 1500 PP/good

2nd experience;

The second experience on Tower bridge I had red kite, no other bonus engines.

I went from rank 16 to rank 12.

I was in the top association where many players had 4+ bonus cargo engines.

The result is I was often the #10-15 hauler in my asso, only got 50-500 PP/good and couldn't advance my position. On many calls I was sending my trains directly seconds after it had been posted, and still got like 52 measly PP with boosted olys and mechanics.

The main difference; bonus engines. They are an absolute MUST-have for even a decent EG. If a player doesn't have at least 3 of the top 4 bonus-cargo engines, screw the EG, it's useless.

Now excuse me, I've got a train line to run!

• I understand what you wrote.

Everything seems normal.

It is fair for more active players and those with more bonus trains to gain more prestige.

Maybe I do not understand something.

Maybe I'm too stupid.

But I do not see a problem in this.

7) We need a fairer system of distribution of the prestige in the team

It is not possible for 1 player, with his bonus trains, to make his team the number one on delivery in the city.

The result of the team is from the activity of all players in it.

According to me. It is not fair that the prestige of the team falls from 2200 to 11. (100% -> 0,5%)

In this case.

The success of player number 1 in the team. And the prestige he gets.

Much more is due to other players in the team than to his own bonus trains.

The success of the player depends much more on the team than on his own bonus trains!

That is why I propose a fair distribution of the prestige in the team.

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 8 times, last by Hear Me Roar ().

• Maybe I'm too stupid.

Nah, you come up with way too many ideas for that

My Forum Goal:

To get to 1000 Posts

• Nah, you come up with way too many ideas for that

That's because I'm crazy.

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

• Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

• Maybe I do not understand something.

Maybe I'm too stupid.

But I see a big problem !!!

I think it's not normal in a team of 25 + 1 players !!!

The first 5 players! Тo receive 63.12% of the team's prestige !!!

The first 10 players! Тo receive 87.26% of the team's prestige !!!

And for the remaining 16 players! Тo receive <13% prestige.

For <40% of the team are provided >87% of the team prestige!

For the rest >60% of the team are provided <13% of the team prestige!

No matter how much work they've done!

* 87.26% = 9941/11393 (Players 1-10 prestige)

I see a problem in this!

I'm probably too stupid.

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

Edited 2 times, last by Hear Me Roar ().

• oh no, there is definitely a problem.

Or should I say, if you want prestige in the EG, you are strongly encouraged to play by yourself, and not in an active team.

On my server, not having all the bonus trains or missing the call by 30sec meant going from 1st hauler to 6th. That actually encourages people to "bet" on the next call in advance, to gain those 10sec that will mean earning 1st spot, instead of 6th.

I would definitely prefer a fairer prestige distribution (and a rework of the association points at the same time. Kinda stupid that the 6 eras are worth nothing compared to delivering to all megacities in the EG).

en pause indéterminée - away from the game until next interesting server

Likely coming back for clash!

• What do you think of distributing the prestige by: Formula -5?

Goal: Encourage team spirit

Suggestion: Formula -5

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

• This is a concept.

Little difference in prestige

For the team the prestige is good if many players are involved.

In this case, the team's achievement is more important than the personal achievement.

On the other hand

Individually.

The finish is not much more important than the previous 6 epochs.

Everyone benefits if a team gets great prestige (And not just the top 10 players)

It is important to follow general orders

Success is the ability to go from one failure to another with no loss of enthusiasm.

Erfolg ist die Fähigkeit, von einem Misserfolg zum nächsten zu gehen, ohne die Begeisterung zu verlieren.

Успех - это способность переходить от одной неудачи к другой без потери энтузиазма.

• I'm now in the middle of EG and again its time of biggest frustrations...

on offliners who keep hauling and putting waiting times up

on sabotageurs who on purpose put waiting times up

on people who dont know how to play EG and put waiting times up

on people who just dont care and put waiting times up

on people who forgot to change routes and put waiting times up

So my personal one and only proposition would be just to make waiting times during EG 3 times lower to cut frustrations down

• What do you think of distributing the prestige by: Formula -5?

Goal: Encourage team spirit

Suggestion: Formula -5

This is an "socialist" formula XD

So: No way. Don't like this 5th F.

The 1st Player in deliveries need won more than others. Or... what interest we have haul more than others if all gain basically the same PP?

Do you want to change the formula for more PP in EG?

Maybe like that:

PP(n) = PP(n-1) - [(10 * PP(n-1)) / (9 * (n+5))]

Where

PP(n) = Prestige for Player in Position n

PP(n-1) = Prestige for Player in Position n-1

Ex: n= 2

PP(n-1) = PP(1) = 2199

n+5 = 2+5 = 7

so, PP(2) = PP(1) - [(10 * PP(1)) / (9 * (7))] = 2199 - [(10 * 2199) / (9 * 7)] = 1710

and so:

More difference between the 1st and the others than in your (HMR) Formula # 5, but not as much as in the current one.