'An engine in train station is safe, but that is not what engines are built for.'
- Misquoted John A. Shedd
I don't remember if we ever discussed risk taking in Rail Nation?
What are the risks you can take, and are you a risk taker? How did it go, was the risk worth it or did you learn what not to do the next round? Are there risks that make the game more fun? Should there be more opportunities and incentives for risk taking?
Come join this highly risky topic!