The HTML5 update is there! Rollout schedule and complete changelog.

⚙️🔧 Do you want to have an early look on the upcoming HTML5 update? Join the PTR ➡️HERE⬅️ ! 🔧⚙️

  • Dear players,


    we are happy to announce that it’s finally time to start with our HTML5 rollout on all servers.

    The first servers rollout will be done next week and after Easter we will do a second rolltout.

    Please note the downtimes.


    A detailed changelog will be posted in this thread as well.

    Here you find actual buglist and more information about how to report HTML5 bugs.


    Please note that we change to summer time on 29.03.20 so the update times are in UTC+2.



    31.03.2020 02.04.2020 15.04.2020 16.04.2020 Miscelaneous
    Downtime
    10:45 - 11:45 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Already run on HTML5, are offline
    or are shortly before the endgame
    and will get the HTML5 update
    with the restart
    DE-3 DE-1 COM-1 FR-1 (restarts that day) DE-7
    DE-107 (restarts that day) DE-4 COM-2 FR-3 DE-8
    DE-201 DE-5 COM-5 FR-101 DE-101
    RU-1 DE-9 COM-101 FR-201 DE-18
    RU-101 DE-11 COM-201 FR-202 DE-205
    RU-201 DE-105 COM-203 GR-1 RU-6
    DE-204 M1 NL-1 COM-3
    RU-2 M1.101 NL-2 COM-202
    RU-3 ES-1 NL-201 M1.201
    RU-5 ES-2 RO-1 ES-201
    RU-7 PT-1 RO-2 TR-2
    RU-8 PT-2 CZ-3 UA-1
    RU-15 TR-1 CZ-101 CZ-1
    RU-103 UA-2 CZ-201 CZ-7
    RU-105 PL-1 US-1 US-101
    RU-203 PL-3 US-102
    RU-204 PL-5 US-103
    PL-11 IT-1
    PL-101 IT-3
    PL-201 IT-101
    T-201

  • Changelog
    Features
    You can now win licence vouchers in competitions, rather than a specific licence (only for new rounds starting on or after 20th of April 2020).
    You can now own more passenger trains by levelling up the station building (only for new rounds starting on or after 20th of April 2020).
    You can now move more trains into your museum (only for new rounds starting on or after 20th of April 2020).
    A new visual style has been added for tracks in all scenarios.
    The research point indicator is now greyed out if all possible technologies have already been researched.
    You can now apply instant dispatches to several trains at once.
    You can now change your home city in your profile and in the city detail screen.
    You can now see the waiting time for passenger trains in the city tooltip.
    The waiting time bonus from a friendly or a rival association is now displayed in the industry screen.
    There is now a display for the beginner's protection of other players in the industry investment rankings.
    You can now see if you have a researcher in the laboratory screen at the station.
    A preview of a new message is now displayed as a notification.
    A description of the competition location and type has been added to the results screen.
    The chaining tooltip in industries has been adjusted with more information.
    Endgame: The number of tonnes required in a megacity depends on the number of active players and is recalculated with each block (only for new rounds starting on or after 20th of April 2020).
    Endgame: Prestige distributions have been rebalanced for megacities (only for new rounds starting on or after 20th of April 2020).
    Landmarks: The required amount per good and the number of required passengers now stronger depends on the number of active players in the city. (only for new rounds starting on or after 20th of April 2020).
    Balancing: Europe's landmarks now demand lower investments and supply amount at level 1 (only for new rounds starting on or after 20th of April 2020).
    Express server: The city and title prestige have been doubled (only for new rounds starting on or after 20th of April 2020).
    Express server: The construction time of tracks has been halved (only for new rounds starting on or after 20th of April 2020).
    Express server: The train age in days has been doubled (only for new rounds starting on or after 20th of April 2020).
    Express server: Changing associations to friends/rivals has been reduced to 12 hours (only for new rounds starting on or after 20th of April 2020).
    Express server: Adjustments have been made for the competitions. For example, competitions now start every 180 minutes (only for new rounds starting on or after 20th of April 2020).
    Express server: The duration and basic price for licences have been halved (only for new rounds starting on or after 20th of April 2020).
    Express server: Adjustments have been made for some medals (only for new rounds starting on or after 20th of April 2020).
    The prestige in endgame megacities has been increased (only for new rounds starting on or after 20th of April 2020).
    Messenger: Personal messages are marked by an orange indicator instead of a green one.
    ID Bugs
    RN2018-9290 Cache problems have been fixed.
    RN2018-8483 Fixed: After a city levelled up, no prestige was given for passengers if passengers were the last good (only for new rounds starting on or after 20th of April 2020).
    RN2018-8177 Your own trains are now shown again after watching another player.
    RN2018-8713 A problem has been fixed that prevented you from being able to choose your starting city.
    RN2018-8103 A problem has been fixed with a white screen while switching into sitter mode.
    RN2018-8087 The appearance of the "adopt schedule" screen has been fixed after upgrading the traction force for a single engine.
    RN2018-8180 The display of downtime in maintenance notes has been fixed.
    RN2018-8162 The doubled display of rewards in the "offer series" pop-up has been fixed.
    RN2018-4858 Some graphical issues have been fixed with the bonus countdown on the station.
    RN2018-8246 Help text has been adapted for the USA scenario.
    RN2018-7055 In the warehouse, different goods can be selected for investment again.
    RN2018-9110 Music in sitter mode works again.
    RN2018-5791 Passengers are no longer called goods if they are not yet accepted by a city.
    RN2018-6969 Redundant indicators have been removed.
    RN2018-8183 The exit button has been restored when watching other players.
    RN2018-8073 The first-class emblem has been restored for player avatars.
    RN2018-7426 The bonus engine pop-up now displays the correct texts.
    RN2018-9137 The condition of the engines is now correctly calculated even after a schedule change.
    RN2018-6815 The correct button text is now displayed if you buy more than one engine.
    RN2018-7096 The correct association level for free personality slots has been fixed in the tooltip.
    RN2018-7887 The information about prestige for levelling up a landmark is now displayed correctly.
    RN2018-8594 The passenger waiting time side screen now has a footer.
    RN2018-7988 The personalities for cheaper upgrades only give a discount of 30%.
    RN2018-7630 The prestige links in system messages now lead to the correct overview.
    RN2018-6692 The shadow of screens no longer prevents clicking on elements in the background.
    RN2018-8053 The tile for the super starter pack is no longer displayed if it has already been purchased.
    RN2018-7997 The two Lucy pop-ups while watching a video are no longer displayed at the same time.
    RN2018-7175 There is now a confirmation pop-up if you want to change your association but can't because of the 24-hour timer.
    RN2018-8638 There is now a confirmation pop-up if you want to promote another player to chair.
    RN2018-7249 There is now a limit for boosts and mechanics on one engine and also for waiting time reductions and instant reactivations.
    RN2018-7452 The track maintenance sign disappears now without refreshing.
    RN2018-8075 Written texts can be copy and pasted again by using the right mouse button (please note: pasting texts from outside the game only works with the CTRL+V shortcut).
    RN2018-7461 You can now make an association crest without a pattern.
    RN2018-8094 You can now set a schedule via the schedule assistant with fewer waggons.
    RN2018-7429 Your position in the passenger ranking in the endgame is now displayed in the megacity tooltip.
    RN2018-7455 Cheetah skin is no longer too big.
    RN2018-8083 The visibility of the blue Artemis has been restored.
    RN2018-4076 The Thor "Blue Tiger" skin is no longer too long and too large on the map.
    RN2018-7059 The length of some texts has been adjusted.
    RN2018-5818 Some text errors in Turkish have been corrected.
    RN2018-8481 Some texts for scheduling have been adjusted in Dutch.
    RN2018-7157 Texts have been adjusted for the engine boosts in French and Dutch.
    ID Bugs of the last HTML5 version
    RN2018-8195 The performance of the HTML5 version has been improved.
    RN2018-8362 Manual schedule performance has been improved with adjustments to the interface.
    RN2018-8259 Error 37 has been fixed.
    RN2018-8369 The president bonus is displayed in the city screen again.
    RN2018-5795 The 1% chance of winning for lottery tickets has been fixed when collecting at train stations.
    RN2018-7639 An issue has been fixed that could result in a complete server crash during the daily backup procedure.
    RN2018-9101 An issue has been fixed that prevented players from demoting inactive association chairs.
  • Dear players,


    We would like to explain some of the changes in the changelog above.


    Definition of "active players"


    A player is considered active if they have been online within the last 3 days and has more than 20 prestige points.

    A sitter login counts as being online in the game.



    Landmark

    (Only available on game worlds that start on or after April 20th, 2020)


    Landmarks: The required amount per good and the number of required passengers now stronger depends on the number of active players in the city. (only for new rounds starting on or after 20th of April 2020).


    The following table shows you an example of how the system now works.

    Number of active players who have connected the city to their rail network

    Required quantities in tons (old) - landmark level 3

    Required quantities in tons (new) - landmark level 3

    10

    31,623

    19,953

    25

    50,000

    37,893

    50

    70,711

    61,557

    100

    100,000

    100,000

    200

    141,421

    162,450

    In addition, the amount of goods needed to increase the landmarks from level 1 to 2 has been reduced by 60%.



    Endgame

    (Only currently available on the Fast Forward servers and on game worlds that start on or after April 20th, 2020)


    Endgame: The number of tonnes required in a megacity depends on the number of active players and is recalculated with each block.


    This basically means that a new multiplier is added to calculate the tonnes needed. The calculation based on the level of the megacity remains the same.

    The new multiplier is calculated as follows: (number of active players / 100) ^ 0.5


    That means: (old calculation) * (new multiplier) = required tonnes.


    This amount is recalculated after each block is completed. So, if more players joined the city during the first block or players became inactive, the amount of required tonnes would change accordingly.


    Regards,

    Your Rail Nation team

  • Dear players,


    there has been some confusion about the recent changes for the calculation of the required tonnage in the endgame.


    The previous calculation was: TRN2oYI.png

    The new calculation is: qSLoBxE.png


    These changes lead to an overall shorter endgame and bigger cities being less overpowered.

    We made these changes following the majority player feedback about the endgame being too long and bigger cities being unbeatable. We know that there are very different opinions about how long the endgame should be and many among you do not consider a shorter endgame better.

    Others however do and the optimal duration strongly depends on individual preferences. And not just the opinions about the endgame duration are different, the endgame duration itself also greatly differs depending on region, activity, coordination, game world and even individual game round. We will keep monitoring endgames and make further adjustments if necessary. However, we want to make clear that, due to very different playstyles, individual preferences and habits, any solution will be a compromise.


    The second topic we want to talk about here is the lack of proper communication about this change.

    We prepared these changes quite a while ago and waited for a bigger update to bring them to live game worlds. With the recent update for the new shop, the endgame changes went live and, quite honestly, it simply fell through the cracks that this would happen. With the actual development of the changes happening quite a while ago and everyone already working on other topics, no one noticed.


    We apologize for this slipup and hope that the info provided above make the changes less confusing.


    Your Rail Nation Team



    PS:

    • The change is active on all game worlds that started after the 20th of April except PT2 and NL201. On these two game worlds, the consumption is qXJeNBX.png. This will be changed with the next round.
    • The required tonnage is currently correctly displayed in the centred window only, not the side screens. This will be fixed in a future version.


    Discussion for this topic can be found > here <