Agreed, this is abusable
In fact determining 1st set WH size is the only problem.
For next sets WH can be scaled purely on last set speed - let's say golden standard is 8h per set, then if 1st set is closed in 6 hours, next 2nd WH should be 1.33*WH_1S. So the number of active players and 1ton cheats will no longer matter
This would also eliminate the second balancing coefficient in consumption (progress speed), thus consumption can be removed at all during EG. In fact consumption itself presents a huge balancing problem for EG
Consumption has so far ensured the operational balancing of individual hours according to activity. I think it isn´t good to leave that.
Cities with few members have lower consumption, cities with more members have higher consumption. Now it was beautiful to see it on Fast Forward.