I'm here again with another suggestion, I guess I haven't learned my lesson from the previous two. Anyways, I've searched the forum before posting but haven't seen something related to this. Regardless, although to some players this information isn't new, associations (much like players and cities alike) are grouped in what I call "tiers", and compete each other for workers from these tiers.
The reason I think this needs a rework is because the associations ranked last in these tiers have zero chance of getting a top tier worker like the building discount, or wait time reduction, or speed worker, and so on. In the server I play my association has made a name of itself for getting pretty much all the good workers, and our competition usually consists of only two associations. Every now and then a third one may surprise us, but in 99% we blow the competition out of the water by doubling the amount of money needed to win the auction.
I think a tighter tier should be taken into consideration, or at least a different algorithm to group the associations. Currently I've noticed that the first tier consists of the first 10 associations, though I may be wrong, and I have never seen an association past 5th place win a good worker. Hell, I've never seen them have 3 workers in the same time. And yes, I am complaining from the winning seat, as we all should when we noticed something being completely unbalanced.
Has anybody else thinked about this, and perhaps how it can be solved?