Passengers Calculation

  • I've been asking this question in similar threads or at least in threads where this was that kind of conversation at the moment, so now I'm forced to creat a thread expecialy for this since i've never been answered and I expect a direct answer from one of the two RN team members I'll mention, I hope no one says nothing here until one of the mentioned RN team membres answer.


    Salix , Bruno_BF

    Can you tell me how is calculated the amount of passagers to the cities during the 6 eras and for the End Game?

  • Sorry for interrupting Rmtcp


    You indeed asked this question about passengers before in Passengers in Mega Cities - Vraag & Antwoorden - Rail Nation Forum (rail-nation.com) and in the following conversation Samisu told us this:

    Not all calculations are always public information, especially the more complicated ones that count many different variables. There may be a way to calculate how much pax is needed per mega city, but I'm not familiar with that. Maybe one of the other players has figured it out?

    ...

    :Train: NL01 Stoomketel

    :Train:  NL201 Euromast

    :Train: COM202 Loch Ness *

    :Train: ES201 El Escorial *


    * playing my last round at this server, due to

    :thumbdown: RN'S LACK OF DECENT BUG FIXING :thumbdown:

  • Yes, you're right I get a "no" answer there and I might say it was hard to get that "no" anwser. But after the video Q/A with Bruno right at the end Salix say if we have any other doubts we may ask here and he will ask Bruno if He doesn't no the anwser.


    Oh, but that was about Project X, well in this case I ask:

    How is calculated the amount of passengers to deliver to the Cities and to Mega Cities at Project X?


    And yes I did this same question at Platform X - All your questions thread but it wasn't answered yet.

  • The number depends on many variables:


    - "passenger": This is defined for each city level and server speed setting (2x speed -> "passenger" is just half the amount of 1x speed)

    - number of active connected players: For platform X only players that transport goods or passengers to the city count

    - city_depots_normal: default number of expected active players per city (=50 for platformx, =100 for all other scenarios)

    - passenger_standard_distance = default distance between two cities in hexagons (one track is usually 6-8 hexagons) - =25 for platform x and classic

    - distance to nearest city = number of hexagons to next city of shortest track connection


    Calculation:


    Number of required passengers = "passenger" * ((number of active connected players / city_depots_normal)^0,5) * ((passenger_standard_distance / Distance to nearest city)^0,5)


    Endgame: factor 5

    Example:

    Platform X, 2x speed, 125 active players, city level = 39, distance to next city = 40 hexagons (1 track is usually 6-8 hexagons)


    Number of required passengers = 3,600,000*((125/50)^0,5)*((25/40)^0,5) = 4,500,000


    Endgame = 5*4,500,000 = 22,500,000

  • That number 3.600.000 is it standard for each level or do you calculate it in some way?

  • This formula is analogous to the tonnage formula.

    Therefore, this value is a constant predefined for each level.


    tonnage constant:


    It will probably be something like that

  • Yes. I just showed how it is with the tonnage for.

    It will probably be something like that

  • We finally got this information


    1x


    2x


    Thank you for the provided information :)

  • In my opinion, it is enough for someone to give a list of cities and distances to the nearest city. This is a constant for each map.

  • - distance to nearest city = number of hexagons to next city of shortest track connection

    How is this determined?

    I play in the city of Istanbul.

    The nearest city is Sofia at 73x Hex.


    But the formula works if 77 are set for the nearest city !!!


    SoE Speed 2x Istanbul

    Level 28 Players 131 PAX 1630000 / 28 = 2500000

    2500000*((131/100)^0,5)*((25/77)^0,5) = 1630423,01896754

    Level 29 Players 139 PAX 1759000 / 29 = 2600000

    2600000*((141/100)^0,5)*((25/77)^0,5)=1759168,93011312

    Level 30 Players 148 PAX 1872000 / 30 = 2700000

    2700000*((148/100)^0,5)*((25/77)^0,5) = 1871626,83593365

    Level 31 Players 149 PAX 1947000 / 31 = 2800000

    2800000*((149/100)^0,5)*((25/77)^0,5) = 1947492,5603779

    Level 32 Players 171 PAX 2161000 / 32 = 2900000

    2900000*((171/100)^0,5)*((25/77)^0,5) = 2160830,46805813





    railnationenginecompare.htm?en&pro#distance

  • Really this route contains 73 hexagons:


    But I think game found another route with same connections (12) like:

  • Even in the case you say it is 76 and not 77.

    Obviously the game chooses an even worse route.


    Maybe the game chooses some kind of distance to the nearest city.


    Apparently it's exactly by name.

    Distance to the nearest city!

    But that doesn't mean the shortest distance :)

    ... nowhere is it said that this is the shortest distance...

    Which sounds a little misleading to me...

  • - passenger_standard_distance = default distance between two cities in hexagons (one track is usually 6-8 hexagons) - =25 for platform x and classic

    passenger_stanfard_distance is 25 for Classic-servers. Sofia and Istanbul are on SoE-Servers. There might be another "passenger_standard_distance for SoE as cities on SoE have a greater distance to other cities than on Classic.

    Ich bin verantwortlich dafür, was ich sage, nicht dafür, was du verstehst! :rolleyes:

  • passenger_stanfard_distance is 25 for Classic-servers. Sofia and Istanbul are on SoE-Servers. There might be another "passenger_standard_distance for SoE as cities on SoE have a greater distance to other cities than on Classic.

    I was assured that it was the same value.

    That's why the formula works :)