• One of the biggest problems we run into in End Game is significant wait times in facilities which have had someone parked on them from before the city became a Megacity. The easiest way to solve this is to have every train hauling to a megacity park at the time the city becomes a megacity. This would allow a 1 hour cooldown for the facilities which were being hauled from, and would be much more equitable to all megacities, some of which may have more lazy people than others.

  • One of the biggest problems we run into in End Game is significant wait times in facilities which have had someone parked on them from before the city became a Megacity. The easiest way to solve this is to have every train hauling to a megacity park at the time the city becomes a megacity. This would allow a 1 hour cooldown for the facilities which were being hauled from, and would be much more equitable to all megacities, some of which may have more lazy people than others.

    How would you fix it with industries which are used for two cities and one of the two isn't a mega city?
    Players who don't want to play the endgame but want to continue normal hauling to that city?

    :engine1::engine1::engine1:

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  • Please keep in mind that this is a spur of the moment response; But, how about making the end game a choice. You have to register, possibly in era 6, for the end game, and designate your end game city. When the end game starts those who are not registered will no longer be able to play. Their engines will be automatically parked and all industries will be reset to zero waiting times. Only Mega cities will be able to ACCEPT goods and Passengers. Prestige would be awarded at the end of Era , to all players, for the main game (individual and association) and then also be reset to zero. Obviously, the End game would have to have it's own prestige allocations. This would make the End Game a true show down between Mega Cities. Would add a level of excitement and challenge too. Just a thought. :)

    In this world there is nothing softer or thinner than Water.

    But to compel the Hard and Unyielding it has no equal.

    (Lao-Tse)

  • Also ,start EG for all cities at the same time... LA got to start an hour & 1/2 before the rest. NO way to catch up...

    It has always been that way. Couple rounds ago my Megacity Albuquerque had started and we were getting help from our 'sister' corp until a few hours later when Dallas came online and they abandoned us and went on to help out to win with Dallas. That end game lasted two days, the previous rounds since then have only been a single day.

  • Also ,start EG for all cities at the same time... LA got to start an hour & 1/2 before the rest. NO way to catch up...

    The end game calculations are such that the later you start the lower your hauling burden. It is, in fact, very rare for the city which starts first to actually win. I have seen the 10th city win more often. It is all a matter of strategy to find the best starting position and having a good hauling team and a good caller.


    You will find, if the calling or the call following is not going well then teams will go to where the calling strategy and the team co-ordination work appears to be better. You will also find that frequently the top ranked cities were never planned to fight the end game.

    In this world there is nothing softer or thinner than Water.

    But to compel the Hard and Unyielding it has no equal.

    (Lao-Tse)

  • Also ,start EG for all cities at the same time... LA got to start an hour & 1/2 before the rest. NO way to catch up...

    Is this in reference to the End Game that just finished on us103 broadway (express)?


    LA is a great city in my opinion when played correctly in the End Game. We selected this city and put it to first position as we knew what the tonnage required would be. We also know roughly what we could haul in a specific time, based on our two corps that were the only teams participating there. 41 players in total, much less than other cities had combined. Based on the fact that LA has a WH within 5 tracks, it is a lot easier to complete goods (especially longer distance ones). We had complete control over the WH use, and cycled it very effectively every second hour.


    LA is definitely a top tier End Game city when played correctly, the callers are on points & the WH is used effectively and efficiently. I think most cities would struggle to ever compete against it when played correctly, good callers & most importantly discipline in following calls exactly. We had managed to clear 16 goods by the time the main competitors had started EG such a gap that it would be almost impossible to catch it even despite their larger numbers. EG completed after 23.5 hours. (LA Completed 48/48, Columbus 41/48)Columbus


    I like the way End Game is to be honest, it puts more depth into the game bringing another level of strategy to preparing for EG. A lot of thought and calculations were made to decide how we should play this EG, estimating connections the city would get and if we could actually haul that much competitively.


    Also it should be noted LA was a relatively low population city (65 connections at start of EG), this is one of the reasons we pushed it to level 40 and 1st starting position due to the lower tonnage required in comparison to higher connected cities. We levelled this city from outside the top 10 to 1st in the last Era to keep it under the radar and prevent more connections.