Posts by Streitaxt

    Well, I think chair, debuty and member are the same in every scenario.


    As a chair you have to take care of "your" association.


    - Hire new member, activly

    - Sort out inactive member

    - Be a kind of leader and mentor to the member

    - Take care for a good mood in the association

    - Be able to discuss things. Not everything what the chair says is good for the association.

    - Be able to learn


    As a debuty, you are a debuty. Do things like your chair would do them. That's it.


    As a member you've got the freedom do everything you want to do. No need to follow "server-rules" except RN rules. That's it.


    I don't know much about president or the rest. I only played on round Europe scenario, and I don't like it...

    You claim Gold is used specifically to hinder others, because you don't believe a company can turn over 90 mil in 6 hours.

    But if I am online for 6 hours, I can generate 25 mil by myself.

    No...you can't. Don't tell people any Christmas-Storys. You won't generate 25 Million in era 2 within 6 hours on your owen.

    The money grabber title is at around 20 million. Sometimes 22, sometimes only 19 million. Today it was 21,6 Million. This is the title you can get within 24 hours.


    And you really want to tell me, that you are able to get this title within 6 hours. Respect.


    Just for you, to remember...


    The association with most of gold will get the worker. THIS is correct. Don't tell me, that your corporation is able to generate 90 million cash within 6 hours to hire 3 workers AND have enough money to build up trainstation, lay tracks and buy carts without any gold in era 2.

    Read the last few words...we are talking about er2 2, not era 6, where you can haul oil, steel.beams and ohter high-price goods, with engines and 20+ carts. We are talking about 6 carts, maybe 11, if you use the Elephant.


    And this is a NO-Go for you, as a Mod:


    Like I said: maybe you can get away with 12 hours, but NOBODY will like the idea of being forced to have them the full 24 hours.

    You are not in a pssition to say, what everybody or nobody want to to, would like, or whatever. YOU don't like, that's clear and I'm fine with that. But stop telling the people, what they want or what they like or dislike.


    Really bad job.

    Why you hate the gold so much???

    YUKI, I never wrote, that I hate gold as itself.


    I use gold, too. I buy era-package, buy engines and half-waiting time for passengers. Sometimes I use boost and repair voucher. Yes, I play with gold.


    But I use gold only to have a benefit ON MY SIDE. Not to hind other people. And this makes the difference.

    Do you know Star-Trek, Next Generation, Commander Worf ? If so, he would say "this is not honorable".


    It is a difference between to boost your owen car or to sabotage the car of the neighbor to win a competition. And if you don't understand the difference...sorry, but then it makes no sense to go on with our conversation.

    I dont want any risk.

    Well....this statement says a lot.

    Your other statements even say much more.


    Taking risks from time to time makes a game much more interesting, than to simpley use some gold.


    The question is, what kind of risk.


    I don't think, to implement some risky things, just because of the risk as it self, makes any sense. I think, risky things should be in a reasonable context to the theme of the game.

    I also like the fact, that your trains, your tracks and your train station can't be touched by anyone else than you.


    The only scenario, where I see a kontext is the USA scenario, if you really want to attack other players trains. History teaches us, that a lot of trains were robbed.


    In SoE I can see a kind of stock market, as a risiky part. Invest into other players trains or tracks of other associations.

    Win or lose money...


    This is something I would see in classic, too.

    I know, you can't hire a worker for gold in a direct way. But you can buy free lottery tickets for gold and with this tickets you can generate a lot of money. And here we are. This money is used to hire and fire workers. That's it.


    1st. having gold is part of the game. Not acceptable is doing things against the rules or cheating. Everything else is acceptable.


    It's not needed, that things are "cheating" to become not acceptable. It's enough they are worse in a special way to become so.


    2nd. you cannot win a worker with gold. do you really know this game? To try to win the worker your asso needs to give money to him. Workers everyone wants such as Lincon, Voltaire, Amudsen, Boulton etc.... cost more money. The asso which more teammates are active and give big money to the worker, win the worker. If they fire him next minute, it is not your business! Next time, have your asso also giving big money and maybe you will win.

    This is not correct.

    The association with most of gold will get the worker. THIS is correct. Don't tell me, that your corporation is able to generate 90 million cash within 6 hours to hire 3 workers AND have enough money to build up trainstation, lay tracks and buy carts without any gold in era 2.

    What do you want to tell me, where the money comes from ? From deliver goods ? Are you still kidding me ?


    We can buy a worker now, I can't see what the future brings with workers. You can see 5 workers ahead, 10 hours

    And this is quite enough to make a plan and decide, to keep one slot open or take the risk and close it.



    I'm very sorry...but it seems you guys where absolutely lost without gold. To plan on a long term, to take some risk from time to time...THIS is, what sepperates a good player and a good association from a ordinary player/association.


    By the way...only to have this options (well planning and take some risk from time to time AND deal with the consequences) also separates a good game from an ordinary one....


    (Edited by a moderator)



    A worker should be for 24 hours...that's it. If you need him only one minute...not the problem of all other associations. Here is exactly the point to use your brain and where you have to compare the worth of a free slot and the actual worker. USE YOUR HEAD. Not only gold.


    Hire and fire just to hind other playeres...THIS IS a problem for other associations. And don't get me wrong..NO ONE hires a worker for 35 Million and really USE him ten minutes or less. Because this means, ALL players of an association have to be online exactly within this minute or this ten minutes. Come on...are you kidding me ??


    As long player can get money for gold, as long this hire and fire tactic is not acceptable.


    Want the worker? Give big money to him, this is all there is to it.

    (Edited by Moderator)

    If it's about risk you take i think that a "small turbo" you can research in the lab.

    Giving a time limited boost for your engine that will increase speed or acc while doing extra damage too, and a risk to break the engine > 0% and park in the city until you repear it.

    Would be very fun for competition and city-competition, it should be very limited use too with slow reload.

    Ok, this kind of risk in fact looks like a very good idea. Could make competitions much more interesting.


    Another idea would be to make a special research in the lab, for example for 100 research point you'll earn a special bonus for all your engines :

    for example +1% reliability until the end of game or +1acc etc...

    result have to be random and expensive enough to be balanced risk/gain that you have to think twice before doing it again

    But no, this is the same like a association laboratory. This is something for "Pay-to-Win" and I don't think, that we need more pay-to-win options....

    If you attack someones train and they have an unused defensive point that hour, that defensive point is exausted and nothing happens to the train.

    If their defensive points are exausted and you attack their trains it loses 25% health/maintenance. If it is a multislotter, for example 5 slots, that is divided down by the slots to 5%/attack.

    Any number of players can attack the same player and wreck his/her trains down to a full stop.

    If the player has a mechanic, the trains still loses the same amount of %, and is maintained at that level.


    No limits to re-attacking the same player after the player in question have repaired his trains during the same hour.

    Sorry...but this is not WW II. This is a train and economic simulation. I think, the "fights" in RN are enough. Fight for majority, fight for worker...for president and governor. This is more than enough...don't you think so ?


    What is this "risk"...the only risk, what would make sense, is to implement a kind of stock exchange. This is something, what depends on economic simualtions and train simulations.

    Some associations have members who think a worker is great, but don't look ahead for better workers to be auctioned off.

    Well....this is no argument at all.


    Once someone hired a bad worker, he or she will learn from this mistake. And this is, what it should be. Sometimes sh*** happens. Learn do deal with it, and with all consequences.


    You are the captain of the boat and your team mate hired a wrong worker ? Ok, write a message and explain, whiy this worker is bad for next 24 hours and deal with it. Shure, mistakes like this are affecting the whole association. But this is, what a association is. We do things together, the good ones and the bad ones. And if a member does a mistake...ok, we are strong and we will find a way to fix it.


    Well...it's not a big deal to put a note into association forum, what worker should be next and what worker is totaly out. You can see the next 3 workers...thats 6 hours and more. This shoulfd be enough time for every member to read the message and do, what the captain is asking you for.

    Good morning, afternoon, evening or whatever your timezone is... :)


    Well, all associations like to get workers.

    And it makes absolutely sense, to hire them. More profit, less waiting time, less building cost and much other benefits.


    But some associations, especially the very big ones, do a "hire and fire". They don't really need the actuall workers, but they hire them, just because they don't want, that another associations will get him. As soon they got him/her, he/she will be fired.


    Ok, you can see this as a kind of "tactics", but....no. No, this is not the way it should be.


    Why ?


    Well, there is a really big reason, why.


    A lot of this workers can be hired, because the association use a lot of gold. This means, the association uses the pay-to-win principle in its worst possible way. It makes a difference, if you buy gold to get a benefit, like more money, or to hind your neighbour, like hire the worker to avoid he will be hired from another association, even you don't need him/her. Ok, on the other hand, to hind your neighbour will be your benefit, too....but is it really needed, that we act this way ?? Wouldn't it be much better to kill this hire and fire option ?



    My suggestion is simple:


    You have a worker, you have to use it all 24 hours. So you have to think about, what will be, and what will be the best worker for next 24 hours. I think, an association, what is able to win a game round, should be able to make a plan, what worker is really needed. Just to buy some free tickets, win some money with them and spend all this money into every worker, no matter what it's benefit, is nothing, what should put your association to the top of the ranking. Think about benefits, make a plan, this should be the things, what count.


    Well, maybe, if RN would realise this suggestion, some workers will get more expensive. Yes, maybe they will. But ok....is the worker for reduced building cost out of reach, maybe the worker for higher revenue for some goods will be cheaper...and there is a higher chance to get him, because the other association couldn't do anything...all slots are full.


    And this is, how it should be.


    Regards

    Uwe

    Got 900k+ in my bankaccount, but can't repair trains, because of issue "you don't have enough cash to perform this action". Repair costs are 860k.


    So what ?


    Win10 pro, chrome latest version 75.0.3770.100 (64-Bit)


    What I already did:


    Reboot system

    empty cache

    restart game/browser


    No effect.

    Would anyone be interested to discuss this "live" in Discord (I will talk, but writing is also okay for everyone who won't do that) some evening next week?

    Yes, I'd love to talk to you and other players in Discord. Saturday or Sunday, but not late evening. Around 6 p.m. MET would be best for me.



    And here we are exactly at the point. You accept the risk to lose your basic player because of new ones.


    This is your focus:


    Gain more profit with new players.




    And this will kill your game much faster, than a lower number of new players with 2FA.



    What you not understand is: You will hire new players with 2FA. Maybe not that much, but much better ones. This is a long-term thing...just for your information.



    Players, who accept a 2FA are much more interested. They really WANT to play the game, against all odds, even a 2FA. They don't want to troll around and make some investments and kill a server. They want to know, how the game is working, what are the rules and what is the comunity like.


    The chance, that most of this players will establish as a basic player community is much higher than with all these trolls you will get with your "keep it simple" strategy.



    And beside this...

    What will you do with your huge amount of new players, if you really get them ? No matter on what server, your endgames are already lagging with the existing number of players...so what will you do with your "new players" ? Take another risk to lose players because of a more lagging endgame ?

    What did you win ?


    I tell you:

    Nothing.

    I dare to disagree. If you think that only currently existing players are important for RN, then it's you who thinks "in a very, very short way". This is not a sustainable business practice. If we wouldn't care about user acquisition, RN would have been gone years ago.

    Well, I did not say, I ONLY care about existing players. But I care more of existing players, than of new dump-*****, who are not able to join a game by using a 2FA. Existing players are the basic of every online game. To take care of them is a long term job. And a basic thing, if a game should be a long term success.


    Taking these new players on board and accepting the risk of to lose existing players is not a long term thing. This is only something like "the revenue of tomorrow must be higher than the revenue of today"


    Sorry, but I always think in long terms. Because it's a basic in my job. And I don't care about a short term downgrade, when I expect a long term upgrade, what will be much more worth than a short revenue.


    It's not stupid. Sustaining a game is just not as simple as you make it sound.

    Sustaining a game is not as difficult as you make it sound.

    I never said, that it is simple, but it doesn't matter if you want to sell bread, a new car or sustaining a browser game.

    Fact is, you have to establish a basic of customer. Customer, who talk about the bread, the car or the game to other people...in the most positiv way. If you don't care about your basic customers..you will not succeed.

    If you change the taste of your bread, because your hope is to win 2000 new customer, but after 3 month you see, you lost 3000 of your basic...well done.

    If you change the engine of your car, because you want to win 500 people from Green-Party, but you lose 1200 other people...well done, go ahead.

    If you make some advertise with bonus packages, because you hope to win 100 new players and RN will maybe earn 10000€ more than the month before, but in the end you lose 10 from your basic long-term players and RN makes 500€ less...well done, go ahead.


    If you make it as easy as possible to join the game for new players "because they don't want a 2FA" and not only the new players, but also 20 of your basic players leave your game...good job.



    This is short-term thinking, nothing else. They think about revenue of tomorrow, maybe of the next week. But not about, what will be in one year, maybe in 3 or maybe 5. Most important thing is to generate more and more revenue tomorrow, next week and maybe next month.