Posts by Medoosa

    PlatformX will have to provide more profits to those running goods like Iron Ore. The bad profits and lack of prestige is pulling down anyone from running these goods unless there is an online call for an hour from a well cooridnated Corp.

    To get a City to end game and stand a chance of winning means a number of people working as a team. Not wandering round the map, aimlessly trying to help random cities.

    Working as a team of over 40 people, ALL hauling the 4 RGs to the city, not being able to keep all 4 running at a positive trend, because of such high consumption, is nothing to do with strategy.


    If one or more active coordinated corps can manage 3-4 cities at the same time, that's a good strategy. Team can level up 2 or 3 cities every day with good co-ordination and calling, especially in later ERAs. ERA 1 is a bit early, but still, a 2 city strategy works in ERA1.


    A high consumption can widen the gaps between cities, allow the best co-ordinated teams to haul the latest goods and get profits or be in top rankings. So it brings the best in one way or other


    Win is not just finishing end game on the home city. Every medal, every finished competition, every connected city, every friendly chat and friends you got from game, every achievement helping a career engine upgrade and every minute having fun is a win.

    No, if you want to be in again in your corp your chairman has to tell you in wich town the corp will go. So all the corps have to be rebuilt. You will have 24h before start to pre register.

    But we have qualified as a top 10 Corp. Does it mean even after you have qualified as a top 10 Corp, you have to rebuild the Corp again?

    I think that RN needs to be very careful of how they move forward with this. I suspect about half the people who play here would prefer the prestige to be counted only when a city or factory levels up and half the players would dislike that style of play preferring the current style instead. The risk RN runs is that if they try to implement this to all games they stand to lose a lot of players who will find something geared a bit more towards completion and not simply FarmVille with trains. Perhaps the best solution is to create a third version for people to play and let people chose which maps/gameworlds they want to play on. For all those who like FarmVille with trains they could opt to play on that server. For those who prefer the classic game, it would remain. Those looking for more confrontation could go to the American map and those looking for a huge network with regional play could go to the Europe map.

    Europe seems better suited for this model as the setting is any way for more focused LM hauliing

    That sounds an awful lot like what I suggested in corporate chat a month or so ago ;) Other than the "tax" part which I do like!

    Got the idea from there. But there are always those people who will not come online on time of bidding or not donate willingly. So tax setting is a way that can be used to take a portion of their income.


    If a player is not willing to pay TAX, they may try another association which does not look for worker recruitment

    Active player calculation for Set 1 in EG - Can be based on the number of people who set that city as Home city. Everyone wants the Home city medals.


    Further set tonnage can be based on previous set delivered players

    There can be an association fund which can be built by a percentage of each members hourly income


    TAX can be a setting on association. So a chair and deputies may increase or decrease the percentage on an hourly basis. If leaders see a potential worker coming up in next few hours, they increase the TAX percentage and then reset back to zero.


    Chair or deputies can bid workers using the TAX revenue or refund it back. Members can also do additional contribution to TAX fund if needed

    There can be an association fund which can be built by


    Donations from players OR A percentage of each members hourly income tothe association fund automatically.


    TAX can be a setting on association. So a chair and deputies may increase or decrease the percentage on an hourly basis. If leaders see a potential worker coming up in next few hours, they increase the TAX percentage and then reset back to zero.


    Chair or deputies can bid workers using the TAX revenue

    What is the pre-registration procedure for masters final?


    How does an association members join together in the same city as pre registration was not opened up during qualifier EG?


    Is there a super starter package that qualified players can opt before the round starts? (Which was not opened up during EG as the final list of qualified players are not yet known).

    Currently, invite friends option is available only via email.


    Build a share option where a unique link with a players profile ID / game ID can be created and shared via social media - Facebook, twitter, whatsapp and also via email


    Rather than prestige rewards to a single server, career engine rewards can also be created if say "5/10/50/100 invited friends signed up for a player etc."

    Hi,


    Liked this new mode which is looking to reward handworkers and reduce benefits for those hunts daily PP in dead cities.


    But consider the fact that those hunting PP are also the ones who are active/online and spent time and money for the game. They are the hardest workers looking to win the game. So they need to be rewarded for their efforts as well.


    Few thoughts below.


    1. More rewards for competitions. While the new rules does not benefit connecting to dead cities for prestige hunting, easy competitions can still be a reason to connect to small cities.

    2. Balance competition rewards based on city levels. higher the level of the city, higher the rewards for competition.

    3. Reduce the cost of city connections, allow more tracks in early levels of track production and reduce cost of tracks. Otherwise, the game will consolidate only on portions of the map and there will be huge undeveloped areas of the map

    4. Team rewards - Corporations gets extra prestige on city/factory level up based on the team members combined contributions. Encourages Co-ordinated game play

    3. EG tonnage and consumption - Considering active city connections based on last 72 online activity and last 24 hours delivery can be base for 1st set. But 2nd, 3rd and 4th set should also be based on each of the connected players contribution to earlier set in the same EG city.

    Career Engine is most useful in ERA1 and ERA2. For later ERAs, its mostly useful for prestige hunting in other cities and not for money making.


    My priorities will be as below. (This is more of learning from my mistakes on build order).


    1. Moving tr active force to 7 wagons (while increase speed, acceleration, reliability at a lower pace).

    2. After 7 wagons, focus on building up speed to 100, while improve acceleration simultaneously.

    3. Once speed is at 100, add another 4 wagons. 11 wagons is the ERA2 limit. Open up ERA 2 goods.

    4. Go on Speed, accelaration, reliability based on the point availability.

    5. 120 to 130 KMPH, 10 Accelaration and 60 reliability will be a good starting point to open up ERA 3 goods and ERA 3 wagons (upto 15 wagons).