Remembering the time when the landmark was actually costing some money, needing some time to level up, and some coordination...
Haven't played SoE for a few months, but all the changes that happened in the 2 years I played that map were, IMO, only ever casualizing the scenario. At first, you needed to think, optimize, it was actually difficult to find money sometimes, you had to make sacrifices, compromises, and so on.
But patch after patch, it became easier and easier. To the point that it became boring, because three people could pay for the landmark by themselves, everybody could level it to 15, etc.
Meanwhile, real issues (closing of regions based on average number of players instead of number of players in the lowest populated region for instance) where never fixed or even thought of.
TLDR : an amazing scenario became as strategic as classic : close to 0.