There are many complaints about 1-sided finals with "predefined" winner. And, in my opinion game punishes cooperative players and rewards solo players, which is unfair situation, imho.
And I want to introduce the idea, that should motivate players to stay in their first city and play finals in it, and some benefits to "city players"
Currently we have a city field in player's profile - some achivements and prestige for win in finals are based on it, and that's ok.
I think we need to add "first city" field that is unvisible for other players, and can be changed only 1 time in 1-2 era's (maybe only in 1 era).
First city should provide to the players following bonuses:
+ 10-20% profit for every goods delivered into that city. (numbers are approximate and should be changed by game designer, but they should be significant)
+ 10-20% prestige for goods in this city.
+ 20-40% prestige for goods during the finals.
Achiements for participating in finals, winning the finals or scoring specific place in finals, winning cities competitions X times, maybe something else.
What do you think about bonuses and the idea?
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Advantages (in my opinion):
Such bonuses should motivate players to stay and develop their first city, such achivements are not farmable, they rewards real city players.
What else?
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Answers to some questions:
- Why we need to be able to change first city once?
- Some times it's hard for alliance of associations to start in 1 town, but everyone of them should be rewarded. So they can start close to each other and during first or second era choose their "main" city.
- Why we should hide the first city field?
We should hide it to prevent some spoil actions from other players. We can reveal first city field after the start of the finals.
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But this idea needs following change in finals:
Final should be easier and flashier, to give players opportunity to compete with each other. Because there are no reason to stay in first city if u can't compete at all.
Something like this:
Almost every good in final should be able to fully delivered in city by 1 asso in 1 hour or less (with 25 active coordinated players, with 0 or almost 0 waiting time on factories)
So the 4 asso in 1 city should deliver 3 or 4 goods in hour (with the same conditions).
P.S. Sorry for my english. If something isn't clear I'll try to rephrase.