Posts by Driver2927

    What are the prizes for winners of the round?
    We intentionally did not make a competition out of it (like with Masters). Festival server is all about giving each and everyone a chance to play however they want under the exact same circumstances.

    an entry fee of 2000 gold equals roughly 33 euro.
    I really do not understand this choice for such a high entry fee.
    I do not have any servers where I have a spare balance of 2000 gold and I'm certainly not gonna pay 33 euro to join a special event


    If I want 2000 gold per era and exact same circumstances (based on gold use) I go play a PRT server.

    Instead of a bank where one or two persons decide where they go you could also
    make a
    "Ask for help from asso members" function in sort of a points market so players can ask for help from other members.


    fail-saves would be.
    - Helpers can only donate if they have that trains and/or upgrade already researched.
    - 1 helper can only donate X points per day to one player. max. number of points increase per era


    this way you would also encourage team play because multiple ppl need to help and because players must ask in a "points market" only active ppl can do it.


    Also a threshold to do it only in week 2 of an era to prevent abuse of ppl being pushed ahead

    The adjustments are understandable.
    I'm just a bit "annoyed" that you guys get surprised almost event and new feature. You really need something like an abuse squad, a bit like "ethical hackers". I have a feeling that PRT servers are used by some to see what is coming and how they can "break" it and not to help debug the game or event.
    Too often end results are impacted by exploiters of flaws to take the ((best) winnings.


    This event is still good as it has a lot of small prices to keep it fun and worth playing so that is something good to build on.
    And I'm sure that there are a lot of fixes that can be put in to avoid coins running up this much.


    I like the ingame minigame more than the lobby game.. mostly because I do not like logging out and logging in somewhere else I do enough of that switching between servers. Also like the part that the minigame can contribute to your active game.

    or follow the weekly roster on the fb page
    955330591333335


    com203 is not on coming week 49 announcement so it will be dec 8th earliest


    good to remember
    - server is always online for approx 2 days after ending to check and compare scores, say goodbye (or make plans for next round)


    From my personal experience::
    normally restart is between 5-8 days after end of EG.
    when a serverupdate needs to be done it can be 1-2 days longer


    for towerbridge there is an update needed as winterevent and update were postponed to not interfere with the endgame.
    so I expect restart not earlier then december 9 or 10

    I am not going for either; both options will only cost the game more players. the game is already difficult enough with the new trains and if you are going to raise the levels of the laboratory even more then you hit the players who are playing it for fun. I applaud improvement and I think it's good that Travian listens to the players but I think travian does not put all the "improvements" into the game so quickly in succession.

    I think you missed the point.
    What they are going to build with the split lab is that you can build out the lab in a way that suits your playing style.


    At current settings your lab will fill up in 12-16 hours depending on if reseacher is active or not.


    You will have two options
    option 1 if you are a player that logs in 3-4 times a day you do not need a high storage limit for Research points (RP) because every time you login you use your points on research. so you choose go for a bit faster in generating RP but at the risk of losing out points if your storage capacity is too small when you miss a login session.


    option 2. You are an easy going player that logs in maybe 1 or 2 times a day max, so on most days your lab will be full after 14 hours on average so you currently you miss the points generated after 12-16 hours. With the new lab option you can expand your lab to a level to store points generated over a 24 hour period meaning you wont lose any points and even as a low activity player you can still research the best trains because you can store more points and don't lose points anymore because the lab storage is full.

    Edit: @nesirath, I hope you do not feel like I hyjack your topic..



    Well i was working on some ideas for that already.. when Nesirath posted his idea.. so here is what I was working on that fits quite will in this idea I think..


    The current systems messages overview takes 3 announcements for 1 city levelup
    - City level message
    - Prestige from goods
    - Prestige from half waittime


    (see attached image of current messages.
    Lots of text where vital info is a bit lost in


    The city events menu would look like this in my idea (simular to Tickermenu in Prestige overview, see attached image)
    On levelup it is more compact (only 2 lines instead of 3 written messages)
    but it still gives good if not better information than the current text messages




    Offcourse for Industry events the design would look the simular but only 1 line
    I put an other events tab for the bonus collection or other system messages you can turn on or if true settings.


    This type of menu does not make much sence in the message system but could have its own button. or combine it with the current info button (with ! icon)



    the lottery prices overview can be put in the lottery building under price overview as a separate tab

    I like that Idea also about the messages thread the current systemstray is not usable if all notifications are on.. especially on speed where bonus collection is done twice as often


    I like the Ticker tape option that is in the prestige overview (it might be a plus feature dont know for sure)


    If we could have a ticker tape for won prizes from lotttery. but also for city grow and for facility/industry grow/prestige
    The data is already being shown to us by messages but it is a bit of a struggle to find when the city leveled if you you have to scroll thru 16 messages of industry levelups, bonus collection competion result.

    • Instant Building Expansion voucher: Free instant expansion for one station building.

    To clarify on this one.. Free means you do not have to pay Gold to reduce the wait time to complete the building.
    You still have to pay the normal price of the building. your 'only" gain is you do not have to wait a few hours until the building is finished

    An engine voucher only saves you the Base price of the engine. All upgrades still need to be paid.


    A building voucher only gives you a 20% discount so it is never for free

    There is a route. I put my picture under a spoiler button to avoid a wall of pictures in one topic.. but it does not work correctly.
    I have removed the spoiler now so you can see the picture with the route


    sometimes it is difficult to see the routes when the area is still in the dark.

    It can be one of two problems
    1. your city does not accept pipes yet..
    2. you delivered the supply goods but did not load your trains with pipes.


    to solve problem 1 you need to wait until the city reaches the level that allows pipes.


    the problem two means that after you click an industry to deliver the supply good you then have to click it again to load the pipes.
    If pipes are loaded and the city accepts pipes then, and only then the there will be a pipes icon over the city.
    If you cannot see that Icon you will get the warning you speak about.

    So, then you stepdown as cabinet member just before the endgame


    That is happening now also in the top regions that are going for the win
    90% of the players incl city council and mayor of other towns will stepdown to change Home to the agreed EG city


    Regional cabinet members don't have any special powers during end game
    the achievement is based on your home town at end of the game onyl