Sorry for the extension of the text (and for my english).
Although I have played on all stages and I love them all, lately I have dedicated myself only to USA Express (without passengers, without monuments). I try to reach equilibrium, that is, I prefer to do everything relatively well (gain prestige, $ and gold, while helping my hometown).
But of course... if it's about making money... it's very easy: one trick is to have licenses of everything you carry... massively carry few products and have licenses for each of the products you carry (in chain), and eventually you earn titles. Of course, to do it right, you must expand the routes to find the most profitable and good... what you taste better than me. That works if you don't have much time.
So, the ease of earning money is proportional to your career level (experience) and perhaps the gold you invest. It is not easy to win without a Plus account and without investing gold... but it is not impossible either.
But making money is not the objective of the game... making titles neither... or buying licenses or hiring workers... all that is the "decoration" used to achieve the goal: to make more Prestige Points.
And that is the 'fault' of the game: Great that the current scenarios exist, and their internal and exclusive variants... but a fourth type is missing: "The collaborative way": a map where you gain a lot of prestige by taking the city beyond it of others, not to hunt a little of PP in each city or megacity. If the central axis of the game, if the "excuse" to play is to transport goods to a city and so level up it, that is the real competition... and then there will be more wars for the majority... and there will be more alliances and enemity between associations.
Why do I propose it like this? Because individual winners do not even know about the growth of one city or another, they only go for their prestige-hunting and competitions, and even give them the same in which city they start. If many people like that type of game, there are those who prefer one where the city / association is their priority and, therefore, where they really gain prestige for fulfilling the objective "excuse" of the game: Make your city the best!
There are many options to motivate we not to change our hometown (HT).
- Double prize (PP and $) in competitions in our HT.
- Bonus-workers only apply in HT
- Double profit license delivering RGs in HT
- 10% (and not only 5%) of daily bonus for deliveries the 4 RGs in HT if you have Plus (this is: not 10% for all deliveries, but only for the 4 RGs in the HT , the rest of deliveries either from other products, or in other cities it stays at 5%).
I like... modifying
Map: Classic (no PAX no Monuments)
RG by Era: No 8-limit.
Engines per era: No limit. When the hook is achieved, you can begin to investigate the next Era. At the beginning of the new Era (7 days per Era), you can buy new engines, but from before you can investigate them in the Lab.
Hook: The utility of the hook becomes effective only when the new Era begins. So, if your city grows to level 9 in Era 1 (by ex.) you can transport the Era 2 RGs only with Career and special engines, until Era 2 begins.
Buildings levels: limit to 20 * #Era, so in 1st Era, you can improve 20 levels (not each, but all) the buildings you want. In Era 2, 40 levels... and so.
Choosing a home city: NO (Random!!!)
Home city change: YES, 3 times, only available in Eras 1 to 5.
Pre-registration: YES Pay 500 Gold for 1st time... after, pre-registrer at EG for new Round. Always Pre-Reg cost 500 Gold. 500 Gold will get 7 days PLUS Account. You can win more days of PLUS only in competitions.
New Players: Only in Era 1. When Era 2 begins, no more New Players.
Prestige for Cargo: Home city only.
$$$ for Cargo: All places until Era 6.
Prestige for Cargo in EG: Home Megacity only
$$$ for Cargo in EG: Home Megacity only
48 RGs in EG: Each 12 RGs ending delivery, the 2 Megacities with less RG delivered, will be eliminated from the EG.
Competitions: Every city. Competitions in Home City: double prize ($$$ and Prestige) for the first three. No Gold as prizes, but +24h Plus: yes.
Cities competitions: As always.
Association Change: YES: Freely all the time (not in EG, as always). All members of each association must be connected to the home city of Assoc before be accepted in Assoc.
Home City for Assoc - Change: NO.
Workers: 1 h for make the Bid. Random time for new Bid (1 to 4 hours, with hours, minutes and seconds randomly).
Licenses: No purchase, only when you win at auctions. The winner of the auction will get the license for 48 hours. The 2nd most bid: you can choose if you buy the license for 24 hours, but adding the difference with the winner's bid. If you do not want it, the $ will be returned and the 3rd can access the license for 18 hours paying the same as the winner ... and repeat until 4th place, for 12h only.
All other rules: Unchanged or adapted to these rules.
For all players with any stars
I suggest the entry price is 500 gold (paid from any server)
All receive 0 gold in the game. (Without the option to buy gold). NOBODY WILL HAVE GOLD IN THIS SERVER. BUT PAID IT FOR REGISTERING IN EACH ROUND.
W/O Gold, we have the same chances. 5k or 100000k of free--Gold for each player, don't make difference. But 0 Gold for all: ¡YES! NO Gold as prizes, only Prestige Points. You need work in other servers for paid the 500 Gold to play in it crazy server.
It would be better to have several exhibition halls instead of only various types of museums. These rooms can be used for one or another exhibition (permanent throughout the Round).
At the beginning, each player has the Museum on level 1, so we have only one room (showroom). That room will be used throughout the Round explicitly to the train hangar (in case it is in the Museum where the unused trains will continue to be housed, although it would be better to have a Hangar inside the 'Engine House').
For every 5 levels of the Museum, an additional Exhibition Hall will be available.
Ideas about possible exhibition hall:
Hall 1. Train collection. A kind of photographic album of trains that everyone wants to collect. The dynamic to add a new train to the album would simply consist of having at least one such train in the Museum / Hangar. You can only add a new photo if you change the skins of the same train. When you have photos of all the skins of all the trains of an Era (only those that are investigated in the Laboratory, without the special ones), you win a medal (1 per Era). Upon completing all 6 medals in the same round (one photo for each skin of all trains), you will earn an additional medal. In each round, it restarts.
Hall 2. Table of records: A place to publish our records. Each record will be an image that each user wishes to add in which a new record is reported. The records can be: for each round, for this server or global. The system can help create a standard tab, (maybe customizable in some details), in which records are registered.
Hall 3. Historical development of the game: In this room the player can combine an exhibition that the system already provides, in which you can appreciate the historical development of the game. In addition, the user can complement the exhibition with his own historical development: servers and rounds played, positions, career points, diamonds, global score, etc. It remains round after round and on each server.
Hall 4. Museum Café: Guest comments and own contributions room. In this room, the visit of friends or members of the association can be reflected. You can also create content related to the game or the trains: a screenshot of the game or, for example, a didactic activity that the user wants to provide (puzzle, riddle, joke, word puzzle challenge, maze, curious facts .. about trains and/or RN).
¡We need more showrooms ideas!
A new series of medals could be created with respect to the diversity of trains, not only for the quantity, as now.
Medals would be awarded to those who keep in the Museum a Train of each type of each Era, bought in the respective Era, of course.
By Example, (for non-Passenger server) : There are 6 trains for 6 Eras = 36 different engines. Whoever buy the 6 trains of the respective Era, wins a medal; who accumulates the 6 Medals, gets a 7th.
When reading KezLine, it occurs to me that the idea of a Museum is that it is a building to visit, thus, it should generate a bonus or Medal for accumulating visits to the Museum of friends and members of the Association.
Therefore, when visiting the Museum of another player, you can see the profile of the player, both the accumulated of all Rounds / Servers and the current performance.
It would even be great if it could be decorated or configured, just like there are train series, that there are Museum Styles.
The Museum is an element of the game that is wasted.
Its only current utility is to exchange trains.
Therefore, I consider that certain modifications could be implemented, such as:
1. Convert into a Building, with presence in the Player Station.
The objective of this building is still the same: Save trains that we do not want to use.
But now, because it is a building, it must have levels. The maximum level of the Museum will depend on half of the sum of the 3 Buildings that will be Bonus: Restaurant, Shopping Center and Hotel. Thus, the maximum level that can be reached in the Museum will be 48. The one that depends on the level of other buildings, alters the game dynamics forcing the player to develop these three buildings as well. Thus, the Museum will become a Building with more importance even than the Engine House.
In addition and this is important: It is limited to 8 levels per Era.
Likewise, the level of the Museum determines the amount of trains that can be housed in it (Regardless to the number of trains in service, which determines the Engine House). This amount of trains that the Museum can accommodate could be determined by:
(100% + (nEra * 10)) * (lvlMuseum +1)
Thus, for example for Era 1, with Museum level 4, the total of Trains that can be stored in the Museum destined to:
(100% + (1 * 10)) * (4 +1) = (100% + 10) * (5) = 110% * 5 = 5.5.
In this case, so that the player can save one more train in the Museum, this building may rise +1 level.
As an example, I provide the progression, for Era 1 and next, for Era 6:
Museum Level Total Engines 1 2,2 = 2 2 3,3 = 3 3 4,4 = 4 4 5,5 = 6 5 6,6 = 7 6 7,7 = 8 7 8,8 = 9 8 9,9 = 10 Museum Level Total Engines 41 67,2 = 67 42 68,8 = 69 43 70,4 = 70 44 72 = 72 45 73,6 = 74 46 75,2 = 75 47 76,8 = 77 48 78,4 = 78
In total 78 Trains with this formula would be housed.
Of course, improving the Museum implies a cost and a prize in Prestige Points, like any Building.
Using the Museum as a Building energizes several things:
- There is more to invest in money, slightly altering the simple dynamics of the current Museum.
- More Prestige Points are generated.
- The amount of money that the player can hold is much more limited.
2. Museum fixed in a city: That the museum is always fixed in a single city, of course where what happened was built. Thus, the dynamics of Reactivating a train of the Museum are altered and that "dynamically" in another city different from the Base city of the player. That is, if I have the Museum in city X and I want to reactivate my trains, it will be in that city that I start. The magic not even with gold
Although if administrators prefer to leave that dummy variable, then it costs gold (additional to "Instant Reactivation").
Perhaps for an experienced player this does not cause too much inconvenience... but it does give a little more difficulty to those who usually exchange trains for competitions and jump from city to city. If in all ways the option of appearing in another city be kept, it should costs gold at a rate of 5 per train, I say. So who wants to jump from one city to another and also not wait 10 minutes, need to pay 8 gold for each train.
1 + 2: It would be much more interesting combining the two proposals: That the Museum be Building and be built in a specific city.
Yes... maybe grouping by color of engines.
I have 25 Medusas, 12 green and 13 red. Then when I want to select the greens, need make click by click on 12 green... maybe one checkbox simplify the select process.
Good (and old) idea!
I propose a New Strategic Worker:
The characteristic of this worker would be to improve the quality of products processed in factories that require raw materials (such as cattle that require grain), so when an association hires this worker, for 48 hours a higher delivery price will be obtained in the cities of processed goods, but at the same time, in order to increase the quality of the process, the waiting time will be slightly increased.
It is interesting to make the delivery more profitable, thus reducing the amount of tons delivered. It serves to make more cash but not to make the city grow faster.
Maybe: +25% in delivery price, and +10% in waiting time.
What do you think of distributing the prestige by: Formula -5?
Goal: Encourage team spirit
Suggestion: Formula -5
This is an "socialist" formula XD
So: No way. Don't like this 5th F.
The 1st Player in deliveries need won more than others. Or... what interest we have haul more than others if all gain basically the same PP?
Do you want to change the formula for more PP in EG?
Maybe like that:
PP(n) = PP(n-1) - [(10 * PP(n-1)) / (9 * (n+5))]
PP(n) = Prestige for Player in Position n
PP(n-1) = Prestige for Player in Position n-1
Ex: n= 2
PP(n-1) = PP(1) = 2199
n+5 = 2+5 = 7
so, PP(2) = PP(1) - [(10 * PP(1)) / (9 * (7))] = 2199 - [(10 * 2199) / (9 * 7)] = 1710
More difference between the 1st and the others than in your (HMR) Formula # 5, but not as much as in the current one.
Anyway, the middle-time in Express over "normal" server, is other variable to consider. Maybe in one year we can play... how much? 6 Express and 3 "normal"?
So as Sniffa said: -1 ticket by round played... ends up being +1 ticket since the second accumulated round.
And it's double pize for Express players. Maybe in express 1 ticket each 2 rounds played.
Althought, I stay with my second idea: a little more cash for diary delivery.
If what you want is to reward loyalty with the same server, what can be done, much better than a second train "career" is
1. Expand the "rookie time" to the beginning of each Round.
So, by playing 2 rounds in a row, you receive + 2h extras, for playing n rounds in a row you receive + n extras hours. But if a single round fails, the accumulated is deleted and it starts again.
This does not matter if you buy the super pack start or not.
2. If several (n) rounds are played in a row, ALWAYS WITH PLUS Account, (not a day without Plus Account) receives 0.2% more per round (n * 0.2) in the daily cash for delivery to cities.
Thus, whoever plays ten (n = 10) rounds in a row receives 5 + (10 * 0.2) = 5 + 1 = 6% daily.
It's not much, but it works a little. It does not make much difference with those who just enter the server and it does not matter the level of career, balancing a little to the noobs (low level of career) who have played the same number of rounds as a veteran (high level of career).
I like the 2nd option more.
About HMR idea... don't think so... 2nd Career so confused with career/server points (double prize for your achievements?)
Even easier: Close and cancel the "Winter Event" game forever. And each one received the respective gold for the diamonds won and good ones who managed enough, but it happened, it is not a tragedy.
Open a new game with the same style and dynamics, but no winter theme specifically, but elements of Rail Nation, with the RN-RGs: in replacement of the five winter elements, now could be arranged to collect / negotiate 6 RG , and thus 8 rounds are made with the 48 RGs.
In each Round, the 6 RGs will be random of the 6 Eras of the main game, so, for example, in the first Round you would have to collect: Coal, Meat, Flour, Pipes, Machinery and Electronics.
Thus, there is much more variety than just 5 items to collect and 8 Rounds are set for a Championship, so there will be winners for each Round and by Championship. After 8 rounds, everything is restarted to zero, and it starts again.
Of course, take measures to avoid repeating the phenomenon, such as limiting the amount of resources bought / sold in the resource market, limit it according to the level of play: the more player-level more resources can trade the player... and / or determine a maximum quota daily for everyone, which can be fix or... even better: a variable fee every day (equal for all players), depending on the amount of resources traded (for all players) the previous day, for example.
3. No. W/O Groups then all game change, then a city never can win EG
6. Yes, but for all Round.
7. Yes, and maybe randomize the time... never know how many time delay for come the next worker, nor how long the next auction will be active. Obviously, when begin all can see the time left
8. W/O majorities: Never!
9. YES... and I add: Station Concourse can change máx level by Era:
Era 1: 3
Era 2: 5
Era 3: 8
Era 4: 13
Era 5: 21
Era 6: 34
(GENERAL SUGGEST: Now max level on Station Concourse is 22... we need more levels: 23 to... ? Increasing a lot of PP and cost, obviously.)
10. Less Goods. Maybe for a variety of your sever in Express mode only 36 Goods. Maybe.
10.1 My idea about RG: In each Region and in eachs ERA there're ONE Good exclusive, and OTHER ONE Good inexsitent. So, you need to connect to some of others regions for delivery to your city the RG inexistent... and player from others regions need to conect with yours, for delivery your exclusive Good. BUT Then in the exclusive Good, only the players from the home-region can invest there.
12. Yes... change in each Round.
But maybe too:
12.1 In each Era increase the # of RG
Era 1: 3.
Era 2: 4
Era 6: 8
12.2 And /or: All RG reset to zero in each level, without repeating RG, the rest of the requested quota comes out randomly. For the current case of 4 RG per level, when city level up, comes a new one RG and three old RGs randomly from zero.
13. Yes... combined with 12, 12.1 or 12.2: amazing!
14, 15: No W/O a LM / Port, and Museum. Maybe change rules, but we need both ,)
Congrats. Amazing ideas
Hey HRM: Do you read my post about a new server?
100 diamonds = 5 gold for everyone. Thus, we all start the WinterEvent from scratch with clear and fixed rules.
The game should have a link with RN, and that instead of diamonds, each round had one of the 48 merchandise of the main game, thus, already with the last Round-zero of diamonds, it starts with Round-1: coal , Round-2: wood ... Round-48: Pills, Round 49: Diamonds, and the circle closes... in total 50 Rounds (Zero to 49).
And everything returns to zeros once more.