Posts by Crivalleri

    This is an issue on iOS as well. Cookies and browser cache shouldn't really be relevant to anyone playing through an app on Android or iOS, as cookies and browser cache only apply to web browsers. Sure, it's possible to play through Puffin Browser on those devices, where cookies and browser cache are relevant, but I don't think that's the case here.

    Recalculation happens in facilities once an hour. Directly, this means that once per hour the occupancy rate is recalculated. The occupancy rate is a measure of how busy the facility has been during that previous hour. Facilities also have a capacity, which is determined by the level of the facility. In theory then, the occupancy rate would be determined by how much capacity was used in the previous hour. Higher occupancy rates lead to higher waiting times, but it also leads to faster facility growth which then leads to an increased capacity.

    The 'classic newbie mistake' refers to when a new RG facility comes about. If during an entire recalculation period 0% capacity was used, meaning nobody picked up even one ton, then when recalculation happens the waiting time will be 00:00. The timing works out that when you level the city, the facility recalc is likely to be 15, 30, or 45 minutes away. So if you want a full hour of no waiting time, you wait until recalc, and then haul your ass off during the 'golden hour'.

    Current stock of intermediate resources also affects waiting times. You can actually get an itemized list of all factors affecting the current waiting time. In Classic you mouseover the waiting time on the facility panel. In SoE you click the waiting time.

    Hello and good day. I was reading through the terms and conditions and I was troubled to find the wording above. As written, these Terms & Conditions expressly prohibit your users from utilizing your published iOS and Android apps for your games as those apps you have published certainly do not meet the criteria of being recognized as a 'common web browser'. It also expressly prohibits your users from using uncommon web browsers, which I think is generally fair to include but not limit to Dooble Browser, U Browser, Coowon Browser, BlackHawk, Beamrise Browser, NetGroove Browser, Epic Browser, QT Web Browser, Browzar Browser, Wyzo Browser, SlimBrowser, Avant Browser, Superbird Browser, Comodo IceDragon Browser, Lunascape Browser, TORCH Browser, Midori Browser, Maxthon Browser, Yandex.Browser, QupZilla Browser, SeaMonkey, K-Meleon, Pale Moon, Lunascape, NetSurf, any proprietary browser found on a SmartTV, and countless other uncommon web browsers.

    It would be grand if you could update your Terms & Conditions as I do not believe it is your intention that such a significantly large portion of your user base, while otherwise innocent, are clearly in violation of your Terms & Conditions as written, especially where users are using additional programs, scripts, or other supporting tools that are published by TRAVIAN GAMES GmbH such as your iOS and Android apps, which again are by no reasonable definition common web browsers.

    Furthermore, I would be surprised if it is TRAVIAN GAMES GmbH's intention to actually forbid uncommon web browsers which are not malicious and just as reasonable for a common man to use as common web browsers. The term, 'common web browsers,' is also overly vague and relative. If it truly is your intention to forbid uncommon web browsers, it may be in your best interests to stipulate what that means so that your users can make educated choices based on making information available to them before it is left to the courts to decide. For example, the usage share of Opera Browser in September 2017 was 1.3% according to Wikimedia. Relative to the web browsers that lead the usage share, it would be foolish to say then that Opera Browser is 'common'. What is the limit? According to StatCounter, Internet Explorer doesn't even have a usage share of 4%.

    If you expect your Terms & Conditions to be taken seriously by your users, let alone any courts or arbitrators, you should definitely make sure that your users aren't in violation of your Terms & Conditions simply by using your published software.

    Thank you for your time.

    It's a good idea, but it'd be abused. A person with multiple accounts would just sit his/her 2nd account that is not a PLUS account with PLUS account bonuses from the 1st one.

    A person with multiple accounts is already an abuse offender as it breaks Rule 1.1. If rules are being enforced, then wouldn't that really make the point moot?

    I don't have experience with the old PLUS system, only the new one, but I do have some feedback I'd like to share:

    I'm currently paying cold hard cash for PLUS. Someone asked me to sit their account for a decent chunk of time and they are NOT a PLUS member. Since I'm paying you, how about you let me just set schedules for multiple engines and service multiple engines for accounts I'm sitting so I can get back to playing the game I want to play enough to give you my money for? That's all I'm asking is those two things, there is no need to apply any other benefits while sitting, but I'm doing some guy a favor which is only going to increase the odds that guy comes back and gives you some cash of his own. It can be chore enough to sit an account, there's no need to make it a burdensome and tedious one for your paying customers.

    I'm one of the newer players of Rail Nation, but it is glaringly obvious that team play is not mandatory and there is even in fact a single player winner category. If it was not intended for you to be able to break majorities and strongarm others with your cash, I don't believe you'd be able to. Goods factories are clearly intended to be available to serve anyone interested in collecting goods, as they turn no players away. If your team feels they deserve to be responsible for the majority output of goods from a factory, then they're going to have to take responsibility for ensuring that factory has enough stock of supplies to keep up with demand. So, seeing as they act like public companies and not private ones, sooner or later you're going to have to understand that that factory has other customers than you and you might come to the conclusion to supply the factory with the stock it needs instead of only supplying the portion of demand that you contribute.

    Perhaps it is easier said than done, I am admittedly inexperienced, but even in that case: So what? The game actually has depth and complexities, and is not intended to be easy, but rather intended to allow you to create a competitive advantage for yourself and to exploit that advantage like a proper profit-maximizing businessman.

    Seeing as you appear to participate as a member of a team, it's important to recognize that that itself is a huge competitive advantage, and if you're not working together to improvise, adapt, and overcome the challenges presented to you rather than just complaining about things not working out exactly the way you want it to, then you're doing it wrong. If your entire team can't overcome one guy's set of trains, then perhaps you're not deserving of a win or success.

    It is perfectly reasonable play to position yourself for success at the expense of others. Even within the most tight-knit teams, rewards cannot be shared equally and there is healthy competition that serves to encourage progress.