1. To be fair, The fallacy is that warehouses are CRITICAL to winning endgame. I acknowledged that warehouses do have uses, and folks are expanding on my limited examples. I also suggested that most of the uses are actually prohibited by most callers. Since I doubt you have played for 'most callers' I am not sure you have a reference point here. (that is not a bad thing)
2. Reverse Grooming. I once thought as you. And was explaining to a player who went right off to test what I had said, and he immediately proved me wrong. Much testing then ensued. The point is, the impact of supply is CAPPED by the starting wait time. so if you can get the wait time from 10 down to 1 with 15 minutes of supply, you will save yourself 9-30 seconds of wait time the next hour depending on supply before you reverse groomed. That I have seen AND done. it is not a common occurrence, and it is bloody unlikely in endgame. I think that's why I called it a Unicorn.
3. I believe I credited the Pharma Phiasco as a real eye opener for a lot of us. Soooooo, Buckshot, if you are out there, proof positive that even the Velvet Panther both
A. Made mistakes in her first game
B. Is able to acknowledge that mistakes were made (cough... hint... cough)
4. And this is by far the most important topic. You aren't going to be one of THOSE professors who fails to acknowledge that her grad students had any input to the process are you? I was attending the State School of Penguins rather than Goon U. at the time, but I just assumed there were some bright students providing opinions as part of their coursework. Geez aren't naming rights and the patent enough?
5. And for the record, I believe the Panther Plan callers deserve some credit. Those who can call, call. Those who can't call put together plans that winning callers follow. Those who can't do either, write case studies about them.
Sacroima... the very first offline call the Panther Plan ever made... OFFLINE... Aluminum chained.
1. The addition of critical does make more sense
3. Part of the problem was that I still believed in some of those fallacies at the time, hence the first offline call
4. I was mainly curious if you had someone particular in mind and couldn't think of a way that wouldn't sound arrogant so I just went with it .
I agree with most of what you've said about the endgame strategy except for the Reverse Grooming Call and thinking that the warehouse is useless. Stocking a facility might make things better for a short while but you will soon reap the full effects of having drained the supply again. You could argue that it might save some time but I would only do that in a situation where there were absolutely no other options. Like Tigerhawk said, the warehouse has it's uses and is definitely more useful in cities that have a poor layout and don't always have a ton of hauling power. And having it a higher level can't really hurt, it can only help in the situations that you do use it. You mention the pharma in Dallas, which is the first game we were trying out my plan so some mistakes were going to be made
Btw, who is the other co-creator of my plan?