Posts by Loekie





    Dear players,


    We are happy to announce that all prizes for the Rail Nation Summer Games have been distributed. Congratulations to the winners! In the attached file you can find a complete list of all winners and in which categories on which servers they won.


    Summer Games Winner.pdf


    We hope you liked the event and thank you for your feedback. We especially want to mention that we agree that, in future in-game community events, your individual progress should be trackable during the event. We’ll try to figure out a solution for this and if you have suggestion for similar events for the future, we would very much like to hear them!


    Your Rail Nation Team

    4gjUyPh.jpg


    Hello all,


    The American Dream Challenges event is already behind us and we can proudly say it was a success.


    Today we announce the winners. The production series (and gold) have been distributed. The friends of the winner will receive their prices after

    the event has ended on ALL servers.


    For the US-103 the winners are:



    Congratulations to all winners!

    Count Duckula , larzvegas   Ricstr   Fusiion   Caerbannog   stefg   Ursulus   Gico59   SeriouslyDude   General Disarray   Amtrak78   Sandelus   TAnderson   JD Brakeman


    Your Rail Nation-Team

    hello all,


    there are several reasons for mid-week serverstarts. First of all by doing so, we allow everyone to find a server that suits his/her private timeschedule (also think of starting day for the endgame), secondly it is easier to balance for our system and last but not least, in case something might happen we can react faster.


    Loekie

    Now I'm just a little curious if any employee of RN can explain to me (and to all other players) in what way the new loginbonuses would be an improvement?

    Hi there,


    The biggest advantage we mentioned before is that you do not have to fear you miss a day in case you should not be able to login everyday and the content of the megabonus contains more gold and the possibility to win the huge lottery package.


    Overal we think it is more balanced.


    Loekie

    Dear players,


    We would like to give you an update about the current status of the HTML5 development.


    We worked very hard in the past weeks & months and we made big progress. We worked on creating a structure that allows us to prevent a lot of bugs in future, improves performance (especially while moving over the map) and allows our developers to work more efficiently. In the last few weeks, we were busy creating this alternative version and integrate all the improvements we already made for the current live version. That work is done now, and we already started tackling the remaining bugs. This version is now playable on our PTR game worlds (PTR1 + PTR2) if you want to have a look.


    However, we don’t consider the current level of quality sufficient enough to release it on our live servers now. We heard your feedback during the previous rollout and we don’t want to repeat the same experience.
    Therefore we will focus on fixing remaining bugs and polishing this version for all of August before we roll out live.

    We will keep you updated about our progress until then. Additionally, we will organize a Q&A session about this version with our Technical Director Andreas and Sergej, one of our Frontend developers.


    So, if you are into technical details about what exactly we did there and why, that’s your chance. The Q&A will happen next week Thursday 06.08.2020 around 18:30 (UTC+2), and we will share further details (like where and how) in the next days.


    Your Rail Nation Team

    So I started playing thanks to the Colonel introducing the game. Complete noob and I can't quite figure out the difference between the corporation and association. I can't find a help topic anywhere.

    Hello Shawnc5000 welcome on board!


    If you are looking for tips and tricks our players collected some interesting things in this thread.

    Rail Nation players among eachother are always willing to help. You can always post your question here in the forum.


    Best,

    Loekie

    Dear players,


    there has been some confusion about the recent changes for the calculation of the required tonnage in the endgame.


    The previous calculation was: TRN2oYI.png

    The new calculation is: qSLoBxE.png


    These changes lead to an overall shorter endgame and bigger cities being less overpowered.

    We made these changes following the majority player feedback about the endgame being too long and bigger cities being unbeatable. We know that there are very different opinions about how long the endgame should be and many among you do not consider a shorter endgame better.

    Others however do and the optimal duration strongly depends on individual preferences. And not just the opinions about the endgame duration are different, the endgame duration itself also greatly differs depending on region, activity, coordination, game world and even individual game round. We will keep monitoring endgames and make further adjustments if necessary. However, we want to make clear that, due to very different playstyles, individual preferences and habits, any solution will be a compromise.


    The second topic we want to talk about here is the lack of proper communication about this change.

    We prepared these changes quite a while ago and waited for a bigger update to bring them to live game worlds. With the recent update for the new shop, the endgame changes went live and, quite honestly, it simply fell through the cracks that this would happen. With the actual development of the changes happening quite a while ago and everyone already working on other topics, no one noticed.


    We apologize for this slipup and hope that the info provided above make the changes less confusing.


    Your Rail Nation Team



    PS:

    • The change is active on all game worlds that started after the 20th of April except PT2 and NL201. On these two game worlds, the consumption is qXJeNBX.png. This will be changed with the next round.
    • The required tonnage is currently correctly displayed in the centred window only, not the side screens. This will be fixed in a future version.


    Discussion for this topic can be found > here <

    Dear players,


    there has been some confusion about the recent changes for the calculation of the required tonnage in the endgame.


    The previous calculation was: TRN2oYI.png

    The new calculation is: qSLoBxE.png


    These changes lead to an overall shorter endgame and bigger cities being less overpowered.

    We made these changes following the majority player feedback about the endgame being too long and bigger cities being unbeatable. We know that there are very different opinions about how long the endgame should be and many among you do not consider a shorter endgame better.

    Others however do and the optimal duration strongly depends on individual preferences. And not just the opinions about the endgame duration are different, the endgame duration itself also greatly differs depending on region, activity, coordination, game world and even individual game round. We will keep monitoring endgames and make further adjustments if necessary. However, we want to make clear that, due to very different playstyles, individual preferences and habits, any solution will be a compromise.


    The second topic we want to talk about here is the lack of proper communication about this change.

    We prepared these changes quite a while ago and waited for a bigger update to bring them to live game worlds. With the recent update for the new shop, the endgame changes went live and, quite honestly, it simply fell through the cracks that this would happen. With the actual development of the changes happening quite a while ago and everyone already working on other topics, no one noticed.


    We apologize for this slipup and hope that the info provided above make the changes less confusing.


    Your Rail Nation Team



    PS:

    • The change is active on all game worlds that started after the 20th of April except PT2 and NL201. On these two game worlds, the consumption is qXJeNBX.png. This will be changed with the next round.
    • The required tonnage is currently correctly displayed in the centred window only, not the side screens. This will be fixed in a future version.


    Discussion for this topic can be found > here <

    Dear players,


    there has been some confusion about the recent changes for the calculation of the required tonnage in the endgame.


    The previous calculation was: TRN2oYI.png

    The new calculation is: qSLoBxE.png


    These changes lead to an overall shorter endgame and bigger cities being less overpowered.

    We made these changes following the majority player feedback about the endgame being too long and bigger cities being unbeatable. We know that there are very different opinions about how long the endgame should be and many among you do not consider a shorter endgame better.

    Others however do and the optimal duration strongly depends on individual preferences. And not just the opinions about the endgame duration are different, the endgame duration itself also greatly differs depending on region, activity, coordination, game world and even individual game round. We will keep monitoring endgames and make further adjustments if necessary. However, we want to make clear that, due to very different playstyles, individual preferences and habits, any solution will be a compromise.


    The second topic we want to talk about here is the lack of proper communication about this change.

    We prepared these changes quite a while ago and waited for a bigger update to bring them to live game worlds. With the recent update for the new shop, the endgame changes went live and, quite honestly, it simply fell through the cracks that this would happen. With the actual development of the changes happening quite a while ago and everyone already working on other topics, no one noticed.


    We apologize for this slipup and hope that the info provided above make the changes less confusing.


    Your Rail Nation Team



    PS:

    • The change is active on all game worlds that started after the 20th of April except PT2 and NL201. On these two game worlds, the consumption is . This will be changed with the next round.
    • The required tonnage is currently correctly displayed in the centred window only, not the side screens. This will be fixed in a future version.

    Dear players,


    A new week, time for something new in the forum as well!

    This week we will ask you a couple of questions during this week. As soon as you give us the right answer to the questions we will reveal a part of a picture. After all questions have been answered correctly you will see the whole picture… what could be?!


    There is no price to win except for the eternal fame!


    The question for today is:

    Both of us are production series of era 4 trains. Originally, we are produced in the same country. Both of us are cargo engines. Who are we?

    1. GE AC6000CW (era 4, US, cargo) & GE Genesis (era 4, US, cargo)
    2. Mallard (Era 2, UK, cargo)& Hudson J-1a ( Era 2,US, cargo)
    3. BB-9004 (Era 5, FR, cargo) & TGV (Era 5, FR, passengers)
    4. The General (Era 1, US, cargo) & Shinkansen (Era 6, JP, passengers)


    Let us know your answers below!


    Dear players,



    for Easter we have prepared an Easter surprise for you!

    We have created a nice bonus package for you: You will receive 35% more gold on all packages (SMS packages excluded).


    In addition, from 11.04.2020 - 18.04.2020 you will receive special discount on the following premium features (available on all servers):


    • Package of 10 tickets
    • Mechanic
    • Bonus Train Upgrades
    • Turbo boost


    The 35% more gold bonus is available:


    Fast Forward Server, start on 11.04.2020

    • Start: Saturday, 11.04.2020 at 14:00 GMT+2
    • End: Monday, 13.04.2020 at 14:00 GMT+2

    All other servers:

    • Start: Saturday, 11.04.2020 at 14:00 GMT+2
    • End: Thursday, 16.04.2020 at 14:00 GMT+2


    Note 1: The Flash Sale is only active went the sign is visible in the gold shop.

    Note 2: This Flash Sale will be repeated at a later moment for all servers that are inactive at this moment.


    We wish you a Happy Easter!


    Your Rail Nation Team

    Hello,


    to get a little more overview in the bug list, "Named Areas" have been added for the individual categories. You can view them under "Data" -> "Named Areas" and with a click on the respective area, you can jump directly to the corresponding category.


    Furthermore you have the possibility to search for single terms: Edit -> Search and Replace -> Enter term under "Search

    If you click on "Done", the display jumps to the first word found and with each further click on "Done" to the next one.


    Additionally you will find an alphabetical list of all categories including links to the different sections in the bug list.


    Hello,


    Welcome to the HTML5 bug section of the Rail Nation Forum!

    Your messages are a powerful and valuable tool that helps us to further develop the HTML5 version.


    In order for this to work well, we would like to ask you for a few procedures for creating an error message:

    • Before you report a bug, please check our bug list to see if the bug already exists: HTML5 bug list.
    • If you find several bugs, please open a separate topic for each one.
    • Please make sure to choose a meaningful title.
    • Please choose the appropriate label (game world and scenario).
    • Describe the bug as detailed as possible:
      1. What exactly is displayed
      2. Does an error message appear? If so, which one?
      3. Is the error reproducible?
    • If possible, create a screenshot.
    • Specification of browser and browser version
    • In case of performance problems we need the following information:
      1. OS (operating system)
      2. CPU (processor)
      3. RAM (working memory)
      4. GPU (graphics card)
    • OS, CPU and RAM can be found under Settings -> System -> Info.
    • GPU at Device Manager -> Graphics Card.


    Note for IE users: As there may be problems with the IE browser, we recommend using a Chromium-based browser (Chrome, Opera, Chromium, Vivaldi or Edge).


    Note for Edge users: Edge may not automatically update to the latest version. The current version is Edge 80, and you can view your version here.

    If your Edge is not yet on the latest version, you can update it here.


    Our QA team and the developers will actively participate in the forum to give you feedback as soon as possible.


    Thank you for your help!

    Your Rail Nation Team

    Dear players,


    here you can find a list with all currently existing errors:

    HTML5 Bug List


    The majority of errors are of a visual nature.

    We will always update the list promptly so that you are up to date at any time. If you have found a bug that is not yet on the list, please report it in the bug section.


    Here you will also find a description of how to report a bug to us: How do I report a bug?


    Thank you very much for your help!


    Many greetings

    Your Rail Nation team


    Changelog
    Features
    You can now win licence vouchers in competitions, rather than a specific licence (only for new rounds starting on or after 20th of April 2020).
    You can now own more passenger trains by levelling up the station building (only for new rounds starting on or after 20th of April 2020).
    You can now move more trains into your museum (only for new rounds starting on or after 20th of April 2020).
    A new visual style has been added for tracks in all scenarios.
    The research point indicator is now greyed out if all possible technologies have already been researched.
    You can now apply instant dispatches to several trains at once.
    You can now change your home city in your profile and in the city detail screen.
    You can now see the waiting time for passenger trains in the city tooltip.
    The waiting time bonus from a friendly or a rival association is now displayed in the industry screen.
    There is now a display for the beginner's protection of other players in the industry investment rankings.
    You can now see if you have a researcher in the laboratory screen at the station.
    A preview of a new message is now displayed as a notification.
    A description of the competition location and type has been added to the results screen.
    The chaining tooltip in industries has been adjusted with more information.
    Endgame: The number of tonnes required in a megacity depends on the number of active players and is recalculated with each block (only for new rounds starting on or after 20th of April 2020).
    Endgame: Prestige distributions have been rebalanced for megacities (only for new rounds starting on or after 20th of April 2020).
    Landmarks: The required amount per good and the number of required passengers now stronger depends on the number of active players in the city. (only for new rounds starting on or after 20th of April 2020).
    Balancing: Europe's landmarks now demand lower investments and supply amount at level 1 (only for new rounds starting on or after 20th of April 2020).
    Express server: The city and title prestige have been doubled (only for new rounds starting on or after 20th of April 2020).
    Express server: The construction time of tracks has been halved (only for new rounds starting on or after 20th of April 2020).
    Express server: The train age in days has been doubled (only for new rounds starting on or after 20th of April 2020).
    Express server: Changing associations to friends/rivals has been reduced to 12 hours (only for new rounds starting on or after 20th of April 2020).
    Express server: Adjustments have been made for the competitions. For example, competitions now start every 180 minutes (only for new rounds starting on or after 20th of April 2020).
    Express server: The duration and basic price for licences have been halved (only for new rounds starting on or after 20th of April 2020).
    Express server: Adjustments have been made for some medals (only for new rounds starting on or after 20th of April 2020).
    The prestige in endgame megacities has been increased (only for new rounds starting on or after 20th of April 2020).
    Messenger: Personal messages are marked by an orange indicator instead of a green one.
    ID Bugs
    RN2018-9290 Cache problems have been fixed.
    RN2018-8483 Fixed: After a city levelled up, no prestige was given for passengers if passengers were the last good (only for new rounds starting on or after 20th of April 2020).
    RN2018-8177 Your own trains are now shown again after watching another player.
    RN2018-8713 A problem has been fixed that prevented you from being able to choose your starting city.
    RN2018-8103 A problem has been fixed with a white screen while switching into sitter mode.
    RN2018-8087 The appearance of the "adopt schedule" screen has been fixed after upgrading the traction force for a single engine.
    RN2018-8180 The display of downtime in maintenance notes has been fixed.
    RN2018-8162 The doubled display of rewards in the "offer series" pop-up has been fixed.
    RN2018-4858 Some graphical issues have been fixed with the bonus countdown on the station.
    RN2018-8246 Help text has been adapted for the USA scenario.
    RN2018-7055 In the warehouse, different goods can be selected for investment again.
    RN2018-9110 Music in sitter mode works again.
    RN2018-5791 Passengers are no longer called goods if they are not yet accepted by a city.
    RN2018-6969 Redundant indicators have been removed.
    RN2018-8183 The exit button has been restored when watching other players.
    RN2018-8073 The first-class emblem has been restored for player avatars.
    RN2018-7426 The bonus engine pop-up now displays the correct texts.
    RN2018-9137 The condition of the engines is now correctly calculated even after a schedule change.
    RN2018-6815 The correct button text is now displayed if you buy more than one engine.
    RN2018-7096 The correct association level for free personality slots has been fixed in the tooltip.
    RN2018-7887 The information about prestige for levelling up a landmark is now displayed correctly.
    RN2018-8594 The passenger waiting time side screen now has a footer.
    RN2018-7988 The personalities for cheaper upgrades only give a discount of 30%.
    RN2018-7630 The prestige links in system messages now lead to the correct overview.
    RN2018-6692 The shadow of screens no longer prevents clicking on elements in the background.
    RN2018-8053 The tile for the super starter pack is no longer displayed if it has already been purchased.
    RN2018-7997 The two Lucy pop-ups while watching a video are no longer displayed at the same time.
    RN2018-7175 There is now a confirmation pop-up if you want to change your association but can't because of the 24-hour timer.
    RN2018-8638 There is now a confirmation pop-up if you want to promote another player to chair.
    RN2018-7249 There is now a limit for boosts and mechanics on one engine and also for waiting time reductions and instant reactivations.
    RN2018-7452 The track maintenance sign disappears now without refreshing.
    RN2018-8075 Written texts can be copy and pasted again by using the right mouse button (please note: pasting texts from outside the game only works with the CTRL+V shortcut).
    RN2018-7461 You can now make an association crest without a pattern.
    RN2018-8094 You can now set a schedule via the schedule assistant with fewer waggons.
    RN2018-7429 Your position in the passenger ranking in the endgame is now displayed in the megacity tooltip.
    RN2018-7455 Cheetah skin is no longer too big.
    RN2018-8083 The visibility of the blue Artemis has been restored.
    RN2018-4076 The Thor "Blue Tiger" skin is no longer too long and too large on the map.
    RN2018-7059 The length of some texts has been adjusted.
    RN2018-5818 Some text errors in Turkish have been corrected.
    RN2018-8481 Some texts for scheduling have been adjusted in Dutch.
    RN2018-7157 Texts have been adjusted for the engine boosts in French and Dutch.
    ID Bugs of the last HTML5 version
    RN2018-8195 The performance of the HTML5 version has been improved.
    RN2018-8362 Manual schedule performance has been improved with adjustments to the interface.
    RN2018-8259 Error 37 has been fixed.
    RN2018-8369 The president bonus is displayed in the city screen again.
    RN2018-5795 The 1% chance of winning for lottery tickets has been fixed when collecting at train stations.
    RN2018-7639 An issue has been fixed that could result in a complete server crash during the daily backup procedure.
    RN2018-9101 An issue has been fixed that prevented players from demoting inactive association chairs.

    Dear players,


    we are happy to announce that it’s finally time to start with our HTML5 rollout on all servers.

    The first servers rollout will be done next week and after Easter we will do a second rolltout.

    Please note the downtimes.


    A detailed changelog will be posted in this thread as well.

    Here you find actual buglist and more information about how to report HTML5 bugs.


    Please note that we change to summer time on 29.03.20 so the update times are in UTC+2.



    31.03.2020 02.04.2020 15.04.2020 16.04.2020 Miscelaneous
    Downtime
    10:45 - 11:45 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Downtime
    10:45 - 12:15 UTC+2
    Already run on HTML5, are offline
    or are shortly before the endgame
    and will get the HTML5 update
    with the restart
    DE-3 DE-1 COM-1 FR-1 (restarts that day) DE-7
    DE-107 (restarts that day) DE-4 COM-2 FR-3 DE-8
    DE-201 DE-5 COM-5 FR-101 DE-101
    RU-1 DE-9 COM-101 FR-201 DE-18
    RU-101 DE-11 COM-201 FR-202 DE-205
    RU-201 DE-105 COM-203 GR-1 RU-6
    DE-204 M1 NL-1 COM-3
    RU-2 M1.101 NL-2 COM-202
    RU-3 ES-1 NL-201 M1.201
    RU-5 ES-2 RO-1 ES-201
    RU-7 PT-1 RO-2 TR-2
    RU-8 PT-2 CZ-3 UA-1
    RU-15 TR-1 CZ-101 CZ-1
    RU-103 UA-2 CZ-201 CZ-7
    RU-105 PL-1 US-1 US-101
    RU-203 PL-3 US-102
    RU-204 PL-5 US-103
    PL-11 IT-1
    PL-101 IT-3
    PL-201 IT-101
    T-201