there has been some confusion about the recent changes for the calculation of the required tonnage in the endgame.
The previous calculation was:
The new calculation is:
These changes lead to an overall shorter endgame and bigger cities being less overpowered.
We made these changes following the majority player feedback about the endgame being too long and bigger cities being unbeatable. We know that there are very different opinions about how long the endgame should be and many among you do not consider a shorter endgame better.
Others however do and the optimal duration strongly depends on individual preferences. And not just the opinions about the endgame duration are different, the endgame duration itself also greatly differs depending on region, activity, coordination, game world and even individual game round. We will keep monitoring endgames and make further adjustments if necessary. However, we want to make clear that, due to very different playstyles, individual preferences and habits, any solution will be a compromise.
The second topic we want to talk about here is the lack of proper communication about this change.
We prepared these changes quite a while ago and waited for a bigger update to bring them to live game worlds. With the recent update for the new shop, the endgame changes went live and, quite honestly, it simply fell through the cracks that this would happen. With the actual development of the changes happening quite a while ago and everyone already working on other topics, no one noticed.
We apologize for this slipup and hope that the info provided above make the changes less confusing.
Your Rail Nation Team
- The change is active on all game worlds that started after the 20th of April except PT2 and NL201. On these two game worlds, the consumption is . This will be changed with the next round.
- The required tonnage is currently correctly displayed in the centred window only, not the side screens. This will be fixed in a future version.
Discussion for this topic can be found > here <