8 week vacation? i want that benefits package, along with the ability to keep my job with zero productivity! lol
Posts by TrainMaster Hemi
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26 days later, LMAO
continuing to prove the point.
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Don't, this is a very actual issue. Most players feel the same. This is a week spot from Travian. They don't recognize the difference between harrasement and bullying and fair gameplay.
they actually REMOVED a section of the game rules relating to "interfering with enjoyable gameplay" a while back, i wish i'd saved a copy of that rule set before it got altered.
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simple: RN needs to pick a direction.
Team game?
or Individual Game?
Team Game:
Eliminate or reduce Prestige from factory investments (Cash) to less than 5% of what it is now.
Increase Prestige gained from deliveries of RGs (City or LandMark)
ADD prestige bonuses based on integrated hauling of RGs. (Supply Prestige bonus awarded when factories level/Grow)
ADD prestige bonuses based on overall team tonnages delivered to RGs (City and LM)
in this way, players who choose not to be on a team, still gain by delivering as part of a city/LM effort.
Individual Game:
Eliminate all Prestige for deliveries of any kind.
All prestige is earned thru factory investing.
This is what these players do anyways, only hauling goods that fill their banks fastest.
Pick a direction. trying to have both is no longer working.
re-post, as i'm getting tired of Travian ignoring posts in these international forums.
if WE can use translators to read the GERMAN forums. THEY should be using translators to read AND RESPOND TO OURS as well.
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I probably should have posted on the German forums. RN people actually read and answer those.
i rest my case, nearly 3 weeks and zero reaction from Travian.
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I probably should have posted on the German forums. RN people actually read and answer those.
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simple: RN needs to pick a direction.
Team game?
or Individual Game?
Team Game:
Eliminate or reduce Prestige from factory investments (Cash) to less than 5% of what it is now.
Increase Prestige gained from deliveries of RGs (City or LandMark)
ADD prestige bonuses based on integrated hauling of RGs. (Supply Prestige bonus awarded when factories level/Grow)
ADD prestige bonuses based on overall team tonnages delivered to RGs (City and LM)
in this way, players who choose not to be on a team, still gain by delivering as part of a city/LM effort.
Individual Game:
Eliminate all Prestige for deliveries of any kind.
All prestige is earned thru factory investing.
This is what these players do anyways, only hauling goods that fill their banks fastest.
Pick a direction. trying to have both is no longer working.
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Dear players,
Some of you have already noticed, that the amount of fixed HTML5 bugs per week has decreased in comparison to what we were able to do a few weeks ago.
Why is that?
The main reason is we are working on a bigger update for the current HTML5 version. This update is not a collection of separate bug fixes and improvements, but rather a structural change of the way the visible parts of the game work. Once done, this will have several advantages.
One of them is that we have a more solid basis for development and, in combination with what we have already developed, some significant performance improvements, most noticeably while moving on the map. Another advantage is that many of the currently existing smaller HTML5 bugs will be gone, without having to fix them manually. Both these things are very useful of course, but the even bigger advantage is that with this new version of HTML5, our devs will be able to work much more efficiently.
So, while this work is temporarily delaying some bug fixes, it will make it much easier for our devs to fix and prevent bugs from that moment on.
So, to sum up the advantages:
- Better performance, especially when moving on the map
- Less bugs
- More efficient work on bugs and improvements
FAQ
When will this update happen?
We expect another 3-5 weeks. This is not a fixed timeline though, since we want to make sure the version we release is an improvement in comparison to the current one.
Will you stop fixing bugs completely now?
No, we continue to fix high priority bugs, especially if they can be transferred to the update.
Will all bugs be fixed?
Certainly not. A lot of the current bugs will be gone, but definitely not all of them and there might also be some new ones. However, the overall amount of bugs will decrease.
How much will the performance improve?
This is very hard to answer. We can already see some clear positive results in our tests, but we did not apply all improvements yet and in general the data from our test servers cannot fully predict the final results on live game worlds. In addition, the perceived improvement can differ greatly, depending on the player and the problems they previously had. The most significant improvement right now are the FPS while scrolling the map.
Does it still make sense to report bugs?
Yes, absolutely. Even if some of the current bugs might just be gone with the new version, we will still register those reports and check if these bugs still exist in the new version. However, we will not continue to update the public bug list.
Thank you for your patience,
Your Rail Nation team
So here we are, a bit over 5 weeks later. how about an update on this timeline?
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Maybe it has to pay for its self first??? Am hauling Grain to Cattle to Leather to Shoes to the City. That is my question, will I get extra cash for having the leather licese and hauling in this scenario? Shoes is the required good and leather is in the supply chain to hauling fully intergrated. Leather to Shoes...
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count yourself lucky those filters work at all for you. they never have for me, and i already know support will blaim it on my computer, so i don't bother with tickets for it, lol.
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Well, our customers paid us or our bosses directly for the project ... but at the end, even if it's an online game we as customers/players are doing the same, don't we?
See, there's the problem. We, the Players, are not looked at like paying customers.
We are simply sheep with credit cards to these folks.
First and foremost they are working on more ways to incentivise us she...players to bust out that almighty plastic.
They look at that first .. and if they do just happen to glance at the Buglist .. that's just to wonder who pulled it out of the garbage.
Start withholding access to our Credit Cards until GENUINE efforts are made to fix long standing problems. -
7 days and no reply from someone with Travian?
Gonna need some kind of answer here Trav.
I know of AT LEAST 40 players in 1 server who will leave the game if the worst of these playability issues are not addressed pretty quick.
Up to y'all ... fix these stupid problems, or start watching your player base go bye bye.
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Ok.. so some followup questions after watching what has been happening in a Fast Forward server, and in the German forums for those servers.
How is the Base tonnage going to be calculated for the different servers going forward?
for the FF servers it's citybase*2 right now.
how will that change in the other 6 servers types? (SOE, SOE X2, Classic, Classic x2, USA, USA x2)?
what is the multiplie to be? for FF it is now 0.7 .. what about the rest?
Adjustments in new "Sets" .. exactly what is this adjustment? i have not seen this change yet, so i'm asking here.
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the text plane of displayed messages need to be the same overall width as the input plane. the display plane is significantly narrower right now, this is very annoying when formatting messages.
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Endgame: The number of tonnes required in a megacity depends on the number of active players and is recalculated with each block (only for new rounds starting on or after 20th of April 2020).
How exactly will this work?
are the Base Mega city tonnages being changed?
How much of an impact will X number of players connected to the city have?
How precisely will an "Active Player" be defined?
let's start with these questions and go from there ...
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The Learning curve for Rail Nation is extremely difficult IF you don't have a few good mentors to help, and to get that help you have to "Luck" into a good association.
Why do i say that? simple: there is no decent in-game guide for even basic function and strategy, Lucy's quests are vague at best.
i spent 2 rounds stumbling around, asking questions and sometimes getting answers, mostly getting the "don't bother me newbie" reply, until i finally found a group willing to teach to learn from.
and yes, i would love to see a scenario that placed far less importance on Personal Prestige, somehow tying personal ranking in with team / city / LM / region / east v west ect..standings. so the better you do working WITH a team, the better you do individually.
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I finally think i worked out how Travian designed the maps, at least as far as Facility locations!!
THIS is what they did:
Found 48 different Paintball Colors ..
Equipped 50 Conscripted "volunteers" with rapid fire or full auto PaintBall guns loaded with 50-60 aforementioned Paintballs (1 color per gun, each color representing an industry) ..
Applied BlindFolds to the shooters and let them spray-and-pray a wall sized map!NOW the map makes PERFECT sense!!I
figured out how the track routing was designed ages ago: that was a blind folded 2 year old with a box of crayons
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then i use this tool to get the start date:
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yup, familiar with that one, hit the bell to disable notifications.
thanks.
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and i stand corrected, thank you.
hehe, 20 months playing and never looked much past the sitter screen in options, my fault.
the overall system does however still need a major overhaul. more reliability, a more streamlined way to change forums/threads, and some options for multi association private communication. perhaps Chairs and designated Deputies being able to create "invite only" Forums/topics where the creator has admin level control of that thread ... hmm... or maybe each association could be given 1 topic/thread that requires permission/invitation to join, where the chair or 1 designated Dep can delete posts or remove people? ..