ok, i've updated the Spreadsheet i posted earlier to reflect what the numbers seem to be now.
hmm, isn't bullying and harassment against the rules?
The old system - daily lottery and sign-up bonus + 14th day of surprises - was better
this system is purely designed to :
A: force you to load the gold shop, and
B: try to get you to buy gold by going to garbage "prizes".
nothing more than another cash grab instead of fixing game-play problems.
(edited) they need to make a decision for cryin out loud.
Broadway is x2 ^.5
I probably should have posted on the German forums. RN people actually read and answer those.
simple: RN needs to pick a direction.
or Individual Game?
Eliminate or reduce Prestige from factory investments (Cash) to less than 5% of what it is now.
Increase Prestige gained from deliveries of RGs (City or LandMark)
ADD prestige bonuses based on integrated hauling of RGs. (Supply Prestige bonus awarded when factories level/Grow)
ADD prestige bonuses based on overall team tonnages delivered to RGs (City and LM)
in this way, players who choose not to be on a team, still gain by delivering as part of a city/LM effort.
Eliminate all Prestige for deliveries of any kind.
All prestige is earned thru factory investing.
This is what these players do anyways, only hauling goods that fill their banks fastest.
Pick a direction. trying to have both is no longer working.
Some of you have already noticed, that the amount of fixed HTML5 bugs per week has decreased in comparison to what we were able to do a few weeks ago.
Why is that?
The main reason is we are working on a bigger update for the current HTML5 version. This update is not a collection of separate bug fixes and improvements, but rather a structural change of the way the visible parts of the game work. Once done, this will have several advantages.
One of them is that we have a more solid basis for development and, in combination with what we have already developed, some significant performance improvements, most noticeably while moving on the map. Another advantage is that many of the currently existing smaller HTML5 bugs will be gone, without having to fix them manually. Both these things are very useful of course, but the even bigger advantage is that with this new version of HTML5, our devs will be able to work much more efficiently.
So, while this work is temporarily delaying some bug fixes, it will make it much easier for our devs to fix and prevent bugs from that moment on.
So, to sum up the advantages:
- Better performance, especially when moving on the map
- Less bugs
- More efficient work on bugs and improvements
When will this update happen?
We expect another 3-5 weeks. This is not a fixed timeline though, since we want to make sure the version we release is an improvement in comparison to the current one.
Will you stop fixing bugs completely now?
No, we continue to fix high priority bugs, especially if they can be transferred to the update.
Will all bugs be fixed?
Certainly not. A lot of the current bugs will be gone, but definitely not all of them and there might also be some new ones. However, the overall amount of bugs will decrease.
How much will the performance improve?
This is very hard to answer. We can already see some clear positive results in our tests, but we did not apply all improvements yet and in general the data from our test servers cannot fully predict the final results on live game worlds. In addition, the perceived improvement can differ greatly, depending on the player and the problems they previously had. The most significant improvement right now are the FPS while scrolling the map.
Does it still make sense to report bugs?
Yes, absolutely. Even if some of the current bugs might just be gone with the new version, we will still register those reports and check if these bugs still exist in the new version. However, we will not continue to update the public bug list.
Thank you for your patience,
Your Rail Nation team
So here we are, a bit over 5 weeks later. how about an update on this timeline?
thx very much, is this for normal speed servers?
this is based on confirmed numbers in Express servers. there won't be a Standard server available to verify until July 24th / 27th / 28th
Maybe it has to pay for its self first??? Am hauling Grain to Cattle to Leather to Shoes to the City. That is my question, will I get extra cash for having the leather licese and hauling in this scenario? Shoes is the required good and leather is in the supply chain to hauling fully intergrated. Leather to Shoes...
ok, the numbers i'm seeing in Tower Bridge are x3 ^.5 with HMRs city tonnages
OSLO just started on Towerbridge they have to haul 242000 with city level 44 and 133 player connected
That means the multiplier is 3
and the factor is 0,5
Level 44 = 70.000
70.000*3 = 210.000
1.1532*210.000 = 242000 (rounded)
yup, these are the numbers i have found as well, thank you. i am in the process of updating my sheet
count yourself lucky those filters work at all for you. they never have for me, and i already know support will blaim it on my computer, so i don't bother with tickets for it, lol.
From the servers we found that the formula for the warehouse in endgame has changed!
Tones = (City level tones) * 2 * (active players / 100)^0.7
for level 42 city = 65,000*2
65,000*2*(50/100)^0.7 = 80.024 - 50 Active Players
65,000*2*(100/100)^0,7= 130,000 - 100 Active Players
65,000*2*(200/100)^0,7= 211,185 - 200 Active Players
65,000*2*(300/100)^0,7= 280,497 - 300 Active Players
65,000*2*(400/100)^0.7= 343.072 - 400 Active Players
65,000*2*(500/100)^0.7= 401.072 - 500 Active Players
65,000*2*(600/100)^0,7= 455,668 - 600 Active Players
ok, now i see why i couldn't get my sheet to match up to your calculator ... for base city tonnages you're using the Fast Forward City Tonnage by level numbers ...
In an Express SoE server base city tonnage for level 42 is 43,550 ... not 65,000
Tower Bridge - Express
I wonder if the new tonnage has had an effect on the way people are pushing the cities. 11th place is at level 42 now with #1 at 43 and most of the EG cities still pushing for levels.
how are you seeing EG tonnages on a server that EG has not started on yet?
be interesting to see if they do the same on the standard servers
Sniffa .. what server are you seeing different numbers on? standard or Express?
HMR has posted for 2 Express servers so far
hmm ... interesting ... so they're using the FF formula on the 2x servers now.
Can you please check our calculations based on the current situation in a city
Basic tonnage for level 33 is 46,000.
Active players is 113, so 1.13^.5 is 1.06
Express calculator is 3.
3*1.06*46,000 = 146280
The spreadsheet is saying 98,286.
Which is correct, if either?
46,000 x 3*((113/100)^7)