21 Km in length
Steve Mencik, COM-202, Loch Ness
If shorter end games is the goal, then end games should somehow always be scheduled for a weekend when people can devote 24+ straight hours to the EG. During the week, people work and have to sleep, and it becomes an endurance contest among the teams that can manage to keep enough people online. In those cases, longer is better.
We are just finishing the EG on COM-202 Loch Ness. I can tell you that the effect of the number of connected players is tremendous, probaly a lot more than it should be.
I think that, especially for EG, the definition of connected player needs to change. Instead of anyone with more than 20 presitige points, connected to city, and online within last 3 days, it needs to change to anyone whose home city is that city, and has been online within the last 24 hours. If you want to have a presitige point threshold, it should be in thousands, not 10's. For example, Manchester had about 125 people connected to it. Of that, less than 75 actually had Manchester as their home city and maybe 50 of those were actively hauling to it within the last day.
Steve Mencik, COM-202, Loch Ness,
Values as shown in attachment from left to right: 3, 24,16, 8, 2
If you had the 16 cent ice cream, you had the one in the middle, the pink popsicle.
It seems to me that required passenger numbers for the landmarks are way up over last round as well. It is agonizingly slow to deliver over 2 million passengers when all you have is Whales.
The hotfix is listed in an announcement on the server. Is the time listed in our local time, UTC, or what? No information given except date and time.
I have watched a ton of videos on this same server, and have not yet failed to receive a 2nd video. My issue is with the odds distribution of the prizes. There seems to be way more discounted lottery tickets that give worse prizes than before, and less other prizes given.
I don't know what the new table of odds for video prizes is, but there seem to be a whole lot more discounted lottery tickets than before, and from my small sample size, so far the prizes from those seem worse. It appears to me that we are spending more and getting less.
Okay thanks. It just seemed really weird. I've never seen a bid show after expiration like that. And the 1 increment difference just seemed suspicious.
Thank-you for checking it out.
We just lost a worker auction by exactly the 10K minimum. The last bid also showed up a couple of seconds after the timer went to expired. Considering we raised our bid by 270K in the last 2 seconds, and were not the high bidder prior to that, this is very suspicious.
Is there something allowing late bids? In 9 previous (non-HTML5 rounds), I've never seen anything like that.
If you shift the window of the city screen every so slightly, the controls at the top right no longer overlap, so you can exit normally.
Otherwise you get the error described above.
Resolution of my screen is 1920 x 1080.
The city with the most people connected to the city has an advantage in the E/G as they should.
Not necessarily. Many people connected to a city may have a home city elsewhere. That means they will be hauling in their home city and the connection simply screws up the stats. Required goods in EG should be based on active players with that home city set, not just connected (in additon to level).
Hear Me Roar wrote - "There are active discussions with the developers at the German forum"
That is awesome if you speak German. If you don't it is quite useless.
I'd suggest that perhaps there should be different EG rules for the different scenarios. Steam over Europe really is much more of a team game, and free hauling all over the place really hurts the team aspect, especially during the EG when folks start messing up wait times simply to be trolls.
1) There is no reason to scale back prestige points for industry investments. If someone swoops in just before the industry levels then it doesn't take much money to take majority back. If a single person is able to take majority of the industry by themselves then you and your corporation did not have enough money invested into that industry. If you did then that guy just blew his cash and should be rewarded for his lack of game-skill. If nobody is online to take back possession of the facility after it levels then it is quite possible your "prestige hunter" didn't swoop down and claim the top spot before it leveled. They may have taken hostile ownership of the industry after it leveled and was cheap. That is part of the game.
In the cases I am speaking of, it is people that add $10 million or more to an industry at the last second. It is annoying as hell. No, I wouldn't quit the game over this.
2) End Game spoilers happen to EVERY endgame city on every server type. You city is not disadvantaged because of the so-called endgame spoilers. There is no reason to prohibit people from hauling to whatever city they would like to haul to or whatever good they would like to haul to. If this causes you to stop playing, that is your choice. Your actions are just as likely to cause other people to stop playing as you say you're considering. Some of those players may be big spenders which RN would not want to have quit either. The best course of action is to remember that every city, to include the winning city, is dealing with the same problem. If you are like me and connect to all, or almost all, the top ten cities then you will see that every city is complaining about the same things. As for blowing up the special routes, I have hauled goods across a special route with less time than from within the same region.
If you can connect to all the top 10 cities in Steam Over Europe, you are building tons and tons of track and likely spending tons of real money. More power to you.
3) No idea what LM stands for.
LM stands for Landmark. If you are a regular Steam Over Europe player, you would know that.
4) Great idea on a time cap although I would point out that 45 min is a short time. As you really build up your tracks you start pushing 2 hours.
I am negotiable on the time cap, but if there is a dollar cap, there should be a time cap too.
5) Could not agree with you more. City recalc and industry recalc should be on the same timers.
This is one of the most annoying bugs that has been reported many times and should be an easy fix. Yet, it still exists.
6) Also agree. Don't know why a chat window that I never use keeps popping up at the worst possible times.
Even worse, it closes just before you finish a long message and lose the entire composition. Some days it is nearly impossible to use the messages on the mobile platform.
Concrete sleepers are used mostly on the high speed Acela AmTrak routes in the northeast USA. The main routes are continuous welded rail on concrete.
Do you want fair play?
Of course I do.
What are you willing to sacrifice to play a fair endgame?
I don't think anything needs to be "sacrificed", but I do think there should be at least one restriction. My comment reflects Steam Over Europe, as that is the only scenario I play. No player should be allowed to run a train in End Game in any region other than the one containing their home city. This will prevent sabotage from outside the region. If a region is so un-organized that they have multiple mega-cities fighting each other, well that's too bad for them. I'm tired of players from other regions running a train or two to haul a few loads, especially of the tougher ones, simply for a little prestige, but more importantly, to mess up the waiting times for the players of that region. Make them stay in their own region.
I'd also like to see a way for other team members to take over your trains for a few hours during End Game so people can get some sleep or while they are in work and can't play. It is so important to have all trains involved all the time during End Game, it takes away from the enjoyment when you can't be online and you know your trains are basically useless, simply hauling the "offline" good.
Amounts for what needs to be hauled should be based not only on where in the standings the city is at the start of end game, but also on the number of players from that region that are connected. Do not count those connected from outside the region, because they shouldn't be hauling there anyway (see my suggestion for that above). Having large numbers of players in a city that artifically holds their level down to make top 10, but not too high, has an extreme advantage in the end game, despite the time handicap.
How do you imagine the perfect finish for you?
Several good teams fighting it out down to the wire, with perhaps the winning team no more than 1 or 2 goods ahead of 2nd place. In 9 rounds, I have never seen that happen. We had a pretty good battle on COM202 this round. Even so, we finished 2nd, 5 goods behind. We started ahead of the winners, but had at least 30 less people hauling, and had to haul 10K more of every good. Those extra 30 people made up for the time handicap quite easily. If our associations in the regions didn't work together as well as we did, it would not have even been close. 3rd place was 7 goods behind us, and 4th places was another 14 goods behind 3rd. Those gaps should not be so large if the handicapping system worked better.
Having just completed my 9th round of Steam over Europe, I offer the following suggestions for various aspects of the game:
1) Prestige for investments in industries. Either end them or scale them back.Too many Prestige hunters swoop in right before an industry levels up and dump a ton of money in, just to claim the prestige points, while at the same time breaking the majority ownership. Often those people are from an adjoining region and are just screwing up the gameplay. Perhaps no prestige for any investments in last hour before leveling.
2) End Game. Prohibit trains from running in a region other than where their registered home city is located. This will prevent the sabotage that happens every single end game. It is supposed to be which region/city can work together as a team to fill all the goods first. Having to put up with folks from other regions that are connected coming in just to screw things up is extremely frustrating, and something has just about caused me to stop playing. This should be an easy fix. Return all trains to their start city at the beginning of the end game. Blow up all the special routes at the start of the End Game. Don't allow reactivations from the museum to cities outside the region they are registered in.
3) Provide prestige for daily deliveries to LM instead of on a per level-up basis. It detracts from helping the LM level when prestige hunters are running for the city delivering goods that will simply be consumed without leveling, yet get large (relatively) amounts of prestige for that, while delivering to the LM gets nothing until the LM levels.
4) Put a cap on the time it takes to build a track, similar to the cap on track costs. There should be a maximum time, say 20 to 30 minutes for a track. When you get a large network, taking 45 minutes or more to build a track is nuts.
5) Fix the bugs with the clocks. The clocks for city consumption and goods recalculation start at the same time. There should be four 15 minute consumption periods per recalculation cycle. However, every round somewhere along the line, they get out of sync so that there is overlap. This really screws things up in End Game in particular. When the consumption hour ends, the recalculation should occur at the same time. There is no reason why the software can't do a check and reset if necessary once per day, if they get out sync.
6) Fix the communications for the mobile platforms. Having the message screen disappear randomly all the time, especially while in the middle of writing a message, is frustrating to say the least, and makes it very difficult for people playing on mobile to communicate. This makes it especially tough for them to be in any position of power (Association Chair or Deputy, Mayor or Council Member, President or Cabinet Member) that has to send message often. Our Association Chair is giving up that position simply because he cannot tolerate the lousy comms within the game while on the mobile platforms. The PC messaging seems to be okay. I have no clue why there would be a difference.
That's enough for now. If I think of more, I'll add to the thread.
Can't get in. Down for about 25 minutes now. Server is in End Game. Awesome timing for a crash.