at the phone app it says e.g. era 3 day 8 of 14. No counter in hours/minutes
you can register at Masters, we did with our asso right at the start of the pre registration window, best is to use the game world at your lobby
More often than not a Chair and/or his deputies are more experienced than the rest of the team, and it's perfectly fine for him or they to decide what workers to get.
It isn't a case of more or less experience, not always has a chair or deputy more or better knowlegde of the game. And it's not fair that 2 or 3 members of an asso decides which workers are bought. The reason worker bids are locked during a sitter option are not done without a reason. Workers shouldn't be bought with others money if they can't decide for themselves if they want to contribute yes or no.
There can be an association fund which can be built by
Donations from players OR A percentage of each members hourly income tothe association fund automatically.
TAX can be a setting on association. So a chair and deputies may increase or decrease the percentage on an hourly basis. If leaders see a potential worker coming up in next few hours, they increase the TAX percentage and then reset back to zero.
Chair or deputies can bid workers using the TAX revenue
I don't like it at all a demanded (fixed) contribution. This will create more cheating in the game. You let a few people decide which workers will or won't bought this isn't a fair option at all. With this "solution" the bought workers are those workers a chair or deputies think are the best and I can imagine it wouldn't be the teams choice.
RN and other programs are storing pieces of data, RN will store the most off all. My games slow down also after a long period being online without restarting my browser.
I logged in an hour ago on my servers which I play. If I look in my taskmanager the memory use of chrome is 1550 MB, yesterday evening (the entire day online) the memory use was more than double of that, 3500MB.
Thank you for the various suggestions for online indicators and for supporting the idea together!
The suggestions were forwarded and we will improve the online indicators in the future, made it to the list
that's good to hear, it will be a good addition for the game.
I had yesterday evening the same problem, scrolling over the map was very slow, messages didn't load etc. Never seen it this bad. I am using chrome with the latest update as browser.
Today it is back to normal. For me a big windows update with a new win10 version might have caused the problems. I think it was downloading at the background.
there is a bug at the lobby and causing the new city connections not counted for your carreer achievement
I have to agree with Dutcher the iOs app is getting worse in peformance lately. There were the known problems with the chat and that was it for me. Now the system freezes more often or the buttons don't work and you need to close the app and restart the game. Ingame messages are not always shown, you are completely lost from communciation, no chat and no fora.
I have a good wifi network, Iphone XR 128 gig with the latest software.
Tried the performance of the app on a android phone, same wifi network, also latest software and a recent model phone. I was shocked how bad the app works on android. iOs gives a lot of problems but Android is even worse to use.
I have one remark, the app is designed for tablet of phone. When I'm using the app by phone that's when I'm not able to use my PC. The app should work also without major problems when I use a proper 4G network and shouldn't be dependant on a wifi network.
Yes, and that's why I didnt get: your first sentence says: "Im against it" but the rest of the message says: "That's a good option!".
No the rest of my message explains why it isn't a good option
Sorry, I didnt get your point: do you want to have this options or not?
If you read my first sentence you can see I don't agree to the suggested options for changing the homecity. Because not everybody can't stay at their start city if they want to play the endgame or othher reasons.
The city changing options I'm not totaly agreeing to it. With the pre-registration the stronger cities are overcrowded. New players have to choose a different city.
During the game newbie players are lured to a city with 100 gold as bonus, dead cities a new player isn't aware of.
These players are than punished with the system. Same if you join an association and later on it's no match between you as player and the asso and you change asso in a different city or your city doesn't make it in the top 10 and doesn't become a mega city. There are more reasons to change your homecity as clustering for the endgame.
the advantage of the current one is that it's calculatable, if you're defining the tonnage of a 12-good set by the amount of people driving any good in the past hour - can surely be manipulated somehow to the point where you can just create easy sets, as long as the drivers have discipline (&back to the point where you can finish goods before the city consumption hits)
you can also turn it around, if the active players are counted who delivered during the last hour for the calculations of the new set. You can jump with a lot of players from other cities during the last good to a megacity to rise the active players.
When you count e.g. delivered 10% of the needed tons within the last hour.
I have never seen anywhere near 1.5M prestige on classic / SoE, except for very special conditions (winter event abuse is the best example).
There are people who gained more the 1.5 mil prestige at classic servers
This item/wish is now on our list of upcoming improvements.
Thank you again for bringing the pop-up ...up!
thx, only once showing is enough and most pop up's are also shown with an icon at the right upper corner. Also the era change pop ups are causing a lot of game crashes with a restart as result. They often come very inconvenient, e.g. when you are timing a competition etc.
Interesting new mode! I like to see some changes
Yet, I sense a problem in your new endgame mechanics. I think, it is highly likely that the endgame will be... well... dull. Why do I think so?
1. Highest leveling city dictates tonnage of all cities in the endgame
which leads to
2. Every town trying to be first (which would be an interesting race *yay*)
3. A few days before the endgame, the general game situation will become less dynamic and might even get stuck. If the city on rank 1 is at level cap, no other city can reach rank 1 ever again. Gives me a bad feeling if I were a player in the city on rank 2.
which might lead to
4. Every player migrating to the city on rank 1
5. There'd be no competition in the endgame
Or it could turn out the completely other way: All cities try to stay on a low level so the needed tonnage for the endgame will stay low, too.
I think with the endgame mechanics yes the #1 city might be very overcrowded. Starting of the game I think will be more based at the edges as centered. I least I would prefer to start more in a town at an edge of the map.