Posts by Locomotius Prime


    Uninstalled and re-installed the app fully after this and it still doesn't accept the phones keyboard

    Offensive measures; enable players to damage trains of people who wreck things for others.

    Enable Associations to add WT to specific players in their majority industries, NOT a %, an actual hurting amount of time, 60-600 seconds.

    Change the rival-asso function as well, add an actual time, not a %. Enable to chose up 10 rival associations or unlimited.

    I made a longer reply about this in a thread where i think it was you asking about "risktaking" in the game or something.


    People who organise already use slacks, discords etc to communicate with people they like and shut out the bottomfeeders they don't like.

    Now it

    A) demands that I download 300 mb every time I start it

    B) I can't write my login/pw, so i have to open notepad on the phone and write down my details there, copy and then paste into the app.


    Can you just reverse the version a couple of days? I mean this is really game-breaking.

    Hi


    Now before I start I will say I am perfectly aware it's possible to filter the rankings of players and look for matching home city and mayors-badge to determine who is the mayor of a city I'm not connected to. But many don't know that, especially newer players. Like this; Screenshot by Lightshot


    I believe there should be a quick and easy way to check each city without connecting to it to see

    A) Who the mayor and councillors are

    B) What the twin cities/requests are.


    The reason is a bunch of players just make extra avatars in the cities they want to connect to in order to check what the twins are etc, which is of course against the rules. But since nobody cares about that detail anyway, it basically comes down to being a flat out game-weakness. Please change this. Also displaying the twin cities to everyone allows people to better plan their routes etc, making it more strategy and less guess-work for those of us that who don't want to make a bunch of secondary accounts or break the rules...


    Regards

    L. Prime

    Okay, so less risks when it comes to other players, a way to minimize some risks while still giving everyone the same rights in the game.


    If you were to design a completely new themed scenario like OJ, but with 'offensive measures' - how would they look like?


    Every 5 levels on the laboratory grants 1 attack and 1 defensive point. The points are capped at the level of the lab divided by 5 but regenerate fully every hour. So max 5 attack/5 def.

    Any time you pick up tonnes from an industry, for example "munich north", you both enable yourself to attack players who have done the same during the last hour and open yourself up for being attacked by other haulers in that city the next hour.


    If you attack someones train and they have an unused defensive point that hour, that defensive point is exausted and nothing happens to the train.

    If their defensive points are exausted and you attack their trains it loses 25% health/maintenance. If it is a multislotter, for example 5 slots, that is divided down by the slots to 5%/attack.

    Any number of players can attack the same player and wreck his/her trains down to a full stop.

    If the player has a mechanic, the trains still loses the same amount of %, and is maintained at that level.

    No limits to re-attacking the same player after the player in question have repaired his trains during the same hour.


    Just free for all, kill em all. Period. Enough pandering to destructive players already.

    This way an EG city for example with say 50 active players can even out the odds against a select few of the worst saboteurs.


    The next mechanic I'd like to introduce is pointed WT attacks from associations.

    Every association gets as many attacks as it has members.

    If the aso marks an enemy player, that player gets + 60 seconds WT (not some % since this is equal to 0 when WT is 0) in all industries where they have majority. This makes it tough to keep spoiling industries too hard for a single player.

    So an association with 25 members can point out 25 enemies that all get +60s in all of their industries.

    Hi


    It keeps being an annoyance during EGs that we don't have any quick way of checking who is hauling goods out of a harbor/warehouse.

    Can you please add that tab that is on other goods that displays who has been hauling how much of what good from it, and preferably an option to only check for the last hour?


    The last hour part could be added to industries as well so we don't have to look at their schedules to see who is still on it.


    Thx

    1. Not necessarily. I know many people who care about it but they wish to actually earn it by building up a decent association over several rounds, rather than just jumping aboard the gravy train. I have been asked several times by more powerful associations to jump ship and go with them the following round but I am staying loyal.


    2. I have also quit Big Ben now due to time restraints and am concentrating on 2 SoE servers & 1 Origin but no that wasn't the one I was thinking off, it was actually Tower Bridge, where it looks like the power may be on the move again, but that is because some of the larger associations are looking for a new challenge.


    3. starting with 25 slots is not a bad idea, but how about a max of 20 pre-reg so you can invite newcomers in straight away, rather than waiting 3 days?

    1. And if they opt for that, they will also have to spend the time that it requires. This is like weightloss irl, You can decide to only eat vegan, but if you make an active choice to make it harder for yourself, you'll also have to expect things to take a bit, or a lot longer.

    Exaggerated loyalty to failing associations/clans/guilds is something I see in FPS games, MMOs, etc and this is rarely anything that pays dividends, it's usually a waste of time. When you write "not all" you're trying to refute my argument with the rare exception. Yes maybe 5% of associations that end a round with less than 15 members at EG have something nice going on towards building up in the next round, but the other 95% are still useless crap that will waste the time of everyone involved, and where their gameplay towards better region efficiency or asso ranking etc would benefit from split+merging a lot more.


    2. Well on TB the SE was above the N just a few days ago. That server is not written in stone. And whoever wins have every chance of recruiting a new asso into their group and winning over the other next round. I really don't see a problem from the perspective of competition here.

    Power has already shifted on TB before, remember the round where enterprise was in the north sector and penguins+batmen+whoever else was in the NW and won their EG in dublin? That was before "It wasn't me" and some other heavy hitters left, and before I left.


    3. That would force a big association to cut people out that have been playing whole gameround with them, how would you feel if you have done a good, productive round but is just the 21st player and have to be cut? In the quest for fairer associations I think forcing associations to punish individuals is a bad route to go, then it's much better to have them open from the start. See the origin server with already made teams forced apart because they have to wait for the earning power to make stupid HQ donations, in an overcrowded economy with low earnings...

    1. Because if they did care about it they would just use the messaging function and be in a crowded place next round. I and many many others have done this time and time again. Begin somewhere at era 6~the previous round, connect with someone you deem worthy, and pre-reg with them for the round you actually intend to play. Simple.


    2. No of course bigger isn't automatically better, but most bigger associations get better by kicking the crap and keeping the good. However one thing that all the horribly ranked associations that never get much hauling done and play SOE without ever noticing there is a landmark is that they are all small and they are all filled with players who either refuse to communicate at all or do so extremely immaturely.


    3. Well in most other games there is an offensive function, which is used to kill off these kinds of annoyances. In railnation we don't have that option, and all we can do right now is to attempt to move away from them. There is no "human right" for players to be parasites and expect the players they are piggy riding on to reward them for it.


    4. I believe you are refering to "Big Ben" where power shifted when "Team Europe" quitted and the new alliance that was formed specifically to challenge them suddenly became very dominant instead.

    Sure that happened because Team Europe quitted, and their satelite associations in city merchants, vikings etc were not strong enough to replace them.


    However the intent with the new alliance(Valar, Diamonds, SAS, Batmen and now in the last round CLMH) that was in the SW and won the last 2 rounds, was to form up and challenge the former victors. I can't say who would have won, but the mechanics work; >100 players joined forces in order to challenge the other 100~ that had previously dominated the server.


    I've also seen it shift on towerbridge for similar reasons, a couple of strong assos allied together and won over enterprise a couple of rounds ago in the NW.


    What makes SOE fun at all is the fact that there is a bigger "macro meta" to engage in for more experienced players. Players/associations who feel excluded are free to communicate with each other and form their own alliances.

    And in order to make competition more accessible for those, I have many, many times suggested that all associations should begin with 25 open slots from the start, to give eveyrone equal opportunities to compete and form new assos.