The round when little rock beat chicago with about 3 minutes and 40 seconds on the last good in EG on Broadway (US).
Devs please compare the monumental achievement levels with other achievements that yield similar amount of points.
It's quite obviously a disproportionate amount of levels (especially the later levels) compared to the amount of Career points the achievement gives.
Even a great player consistently getting top 10 or #1 positions in the game will only rack up a limited amount of LM-levels through a round.
Thousands and thousands of LM lvls for one of the smallest achievements career-wise? really?
Either lower the amount of LM lvls requires for each level or boost the amount of points it gives, the current ratio off effort-points is ridiculous, even when farming 24x servers for landmark levels with 100% reliability career engine, this is a multiple-year achievement yet yields comparatively very low amount of points.
So, are there actually four same workers at any given time?
I'm looking at this for Firebox and form Rok Dawgz (16.) point of view. Number one Night's Watch has 30,318 prestige, and less than 10% of that is form ranking 46. Sally flyers. If the rest are devided evenly by ranking, there should be 15 in each basket. If they are devided by prestige, the result is the same, we shouldn't be at the top basket, but yet we are. We haven't been higher in the rank at any time. Yet we are in the same group with very top associations...?
No they can be different workers, you can see this sometimes if you are sitting for players in lower tier associations, or if you change association from a serious one to dummycorp. The small corps get all the good stuff almost for free compared to serious corps where bidding is a major credit drain.
It seems weird that you get a medal for completing all buildings to top level but no medal for research every tech in all 6 eras.
There is also an achievement-series for researching whole eras, but not for completing all 6 eras in a gameround.
Just thought of it the last EG.
I'm personally quite bad at clash, but I think it's a general positive.
+ For it being express, wont be as drawn out and static as the origin thing.
- For having to play a final round after the qualifier. it would be better to get the thing done in 1 round.
Sorry it took a little longer but our latest update is now approved.
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Uninstalled and re-installed the app fully after this and it still doesn't accept the phones keyboard
Offensive measures; enable players to damage trains of people who wreck things for others.
Enable Associations to add WT to specific players in their majority industries, NOT a %, an actual hurting amount of time, 60-600 seconds.
Change the rival-asso function as well, add an actual time, not a %. Enable to chose up 10 rival associations or unlimited.
I made a longer reply about this in a thread where i think it was you asking about "risktaking" in the game or something.
People who organise already use slacks, discords etc to communicate with people they like and shut out the bottomfeeders they don't like.
Well I was counting on continuing my +acc hours that will run out in about 70h on another server with that gold...
A) demands that I download 300 mb every time I start it
B) I can't write my login/pw, so i have to open notepad on the phone and write down my details there, copy and then paste into the app.
Can you just reverse the version a couple of days? I mean this is really game-breaking.
Hello, when will we be able to collect the gold from origin on normal servers?
A simple way to keep your prestige down is not redeeming medals, which is why usually in the first 2 days you see me dropping positions and then appearing at the top out of nowhere.
Yeah that's pretty standard I think
I mean waiting to lvl 6 EH is a no-brainer, the question is how far one can wait below the 600-line before starting a last lab (sometimes also bank-) level before "applying the nitro".
But I mean I'm basically repeating what some other high-career players above me are saying
I wouldn't have figured that out.
However it still doesn't fix all the people making extra accounts unless they also read this thread or find out about this somehow
Gold->tickets->RP-> olympus takes what 15 minutes?
And no I am not going to spend that kinda money on black forest
Now before I start I will say I am perfectly aware it's possible to filter the rankings of players and look for matching home city and mayors-badge to determine who is the mayor of a city I'm not connected to. But many don't know that, especially newer players. Like this; Screenshot by Lightshot
I believe there should be a quick and easy way to check each city without connecting to it to see
A) Who the mayor and councillors are
B) What the twin cities/requests are.
The reason is a bunch of players just make extra avatars in the cities they want to connect to in order to check what the twins are etc, which is of course against the rules. But since nobody cares about that detail anyway, it basically comes down to being a flat out game-weakness. Please change this. Also displaying the twin cities to everyone allows people to better plan their routes etc, making it more strategy and less guess-work for those of us that who don't want to make a bunch of secondary accounts or break the rules...
I hate weekday EGs. I don't like going to work as a complete coffee driven zombie.
That's who delivered TO it, not FROM it, right?
Okay, so less risks when it comes to other players, a way to minimize some risks while still giving everyone the same rights in the game.
If you were to design a completely new themed scenario like OJ, but with 'offensive measures' - how would they look like?
Every 5 levels on the laboratory grants 1 attack and 1 defensive point. The points are capped at the level of the lab divided by 5 but regenerate fully every hour. So max 5 attack/5 def.
Any time you pick up tonnes from an industry, for example "munich north", you both enable yourself to attack players who have done the same during the last hour and open yourself up for being attacked by other haulers in that city the next hour.
If you attack someones train and they have an unused defensive point that hour, that defensive point is exausted and nothing happens to the train.
If their defensive points are exausted and you attack their trains it loses 25% health/maintenance. If it is a multislotter, for example 5 slots, that is divided down by the slots to 5%/attack.
Any number of players can attack the same player and wreck his/her trains down to a full stop.
If the player has a mechanic, the trains still loses the same amount of %, and is maintained at that level.
No limits to re-attacking the same player after the player in question have repaired his trains during the same hour.
Just free for all, kill em all. Period. Enough pandering to destructive players already.
This way an EG city for example with say 50 active players can even out the odds against a select few of the worst saboteurs.
The next mechanic I'd like to introduce is pointed WT attacks from associations.
Every association gets as many attacks as it has members.
If the aso marks an enemy player, that player gets + 60 seconds WT (not some % since this is equal to 0 when WT is 0) in all industries where they have majority. This makes it tough to keep spoiling industries too hard for a single player.
So an association with 25 members can point out 25 enemies that all get +60s in all of their industries.
No. What we need is actively offensive measures to hit specific players we don't like.