Unfortunately, it is much more complicated.
If the tonnage does not depend on the number of active players.
Then the city with the most players always wins.
Therefore, all players gather in only one city.
And the winner is clear even before the final begins.
The other 9 cities do not make sense to reach the final.
The purpose of these changes is to have a finale in many cities.
Because any well-organized city can win.
Even if there are far fewer players.
This however is even more false, since the counting of players just leads to the creation of many multi accounts punish-connecting to cities neither that account nor the player behind them intend to play.
Above all it counts "active players" along a metric everyone knows is a complete joke.
The most players does not always win, this was never the case before.
The highest level city almost never won before neither, so that part which RN writes here and there is a complete lie too.
Through the years I've played this game I've been in the winning EG city so many, many, many times, the majority of these we aimed to rank the city at around #8, because it was strategic, due to these mechanics being bullshit.
Players kept connecting to these citite, because they don't look at level, they look at where the best association or coalition of associations is playing, because they know that's who is most likely to win. Not Levels, Not number of players. Neither of the latter two have ever had anything to do with winning EGs.
So if we're going to count these "active players" then let's be real about it,
* Anything less than 100k PP before EG is an inactive player, by any serious definition.
* Any player who is not filling 25/25 slots of engines, is an inactive player.
* Any player Who does not have all buildings maxed out level wise is of course not an active player, etc.
Only players who fulfill these criteria should "qualify" to the endgame, while all other accounts are stopped, so they don't bother those who actually play.