If you are playing on a Steam over Europe Scenario or an Amercian Dream Scenario, then if you open the map located in the bottom right-hand corner on a Browser then you will be able to choose the Warehouse and it will display where all of the Warehouses are.
Emzie, I have unredeemed tickets. OK, now I see it, thank you for your explanation.
Definitely recently I have more and more tickets stored for new era (more than 100) so that is why I don't get new ones. Well, kind of fair, but it wasn't properly documented I would say.
I'm glad that you've been able to find out why you are no longer receiving them.
Good luck with winning some good Prizes when you do open them!
If you contact Game Support and provide them information about the day you believe is wrong and what you believe the Prestige should be and what you actually received, they will be able to look into this for you and explain to you where the Prestige comes from.
I laughed until I cried. Don't you know exactly how your game works? It's not a mistake. The player has a level 1 career. He has the right to take the rookie slot. It's not weird not to upgrade a career engine. Developers have turned the game into a sandbox, having simplified to obscenity and a lot of players do not open a career, trying to at least a little bit to complicate the game to be at least some interest.
And I do not understand why you are so surprised by the player with three stars and the 1st level of career? In my association, the newcomer was a player with a career of 18).
for instance Screenshot by Lightshot
And it's not a bagoyuz.
This is your cute pre-registration.
The newcomer is pre-registered and a seat is automatically assigned to him. If the association does not change the server - this place will be behind him while the association will pre-register and it does not matter what level he will have in time. at least 32. place will be behind him.
worse innovations for the game than pre-registration was difficult to come up with.
and the presence of players with three stars and a career not level 1 in the slot novice less of all the problems that caused pre-registration.
pre-registration + reduced warehouses for the ap cities to please associations with half of the bad and simply can not play and is the main source of the current problems with the finals . the best way to churn out of the game was difficult to come up with.
If before we had to create 4 associations first. Then we had to make two of them and eventually one of them, because few people could raise the number of association members to 25 at once.
And newcomers to our cities had an opportunity to get into one of the temporary associations, which had control packages or friendship from the main association.
Of these temporary associations, as the core association grew larger, a new association of newcomers often grew. And now there are 25 of us at the start. All the control packages are ours. Cities get scary (raise the level) easily by one association, why do we need newcomers or other associations?
What will such newcomers do when they get into the game, with initially unequal conditions and without the slightest chance against a team of 25 people? .
The newcomer will be replaced by only one and then if he is lucky. And the rest will leave.
I haven't written about Career Locomotives yet. I've got 31 career levels, what chance does a rookie have against me?)
And now the developers have also "improved" the final, we think to play one association against 5. If we win, it will be very funny. For us).
Does the team of the game not know exactly how their creative "improvements" work?).
I'm sorry about the mistakes. I'm writing through an interpreter.
Translated with DeepL Translator (free version)
I am unsure if I am reading this correctly or not, so please correct me if I am wrong but am I right to think that you don't like the pre-registration system?
Can I ask why?
For me personally, I do like it and I have recently played another Server where I had to build an Association from scratch. I understand that it means large Associations can stay together, but it also means that Associations that reach Level 7 through pre-registration, or Level 13 no longer have to pay for the 2nd or 3rd Worker slot. As someone who loves to play in a team, with the people I already know I cannot see the disadvantage of being in a team that is already picked for the next round, and if a Newbie space is open, to me it is far better for a Newbie to go into an Association that works well together, plays well together and know each other so they can help this new player to learn to play Rail Nation, to see what the community is like and to see that to many people Rail Nation is more than just a game but a friendship that will last forever, with the potential of the new player becoming part of this team and becoming part of what I would class as my 'Game Family'.
pretty sure our beginner was automatically upgraded to member due to pre-registration because the corp wasn't full anymore, and he wasn't fullfilling the criteria for beginner-slot. And that's how I think it was advertised when implemented. But it was a year ago or something, so it might have changed...
And yes, you are right, I should have specified I was talking about pre-registration. There is no automatic during a game-round.
And I wouldn't be surprised if it doesn't work as it was described
The only way they would be automatically promoted is if they are first to log onto the Server in the next round, in which case they would no longer be in the newbie slot as they were in the Chair Position and therefore they are not able to go back into the newbie slot.
Apart from this, the newbie can stay in the Association slot. However, another thought on this.. I play in a team where it is very rare that we lose a member at the end of the round. I often try to fill our newbie slot, if the Player wants to return next round but so do all other 25 members how would this encourage newbies to stay in the Game if Players had to say 'sorry but you can't play with us anymore, because although no-one else joined we are full'.
The chance of winning the lottery ticket is clearly way way lower. I often collect bonus for fellow association players and in all previous turns it was once every 50 bonuses or so (2% or I was just lucky).
Now in this HTML turn it doesn't happen so often, it is like once in 500 bonuses (0,2%?). It is not only my observation but in the game chat other players have exactly same experience.
There hasn't been any changes to the chance of winning a Lottery Ticket from collecting Bonuses.
Have you got any Lottery Tickets stored and not redeemed? The reason I ask this is because if you have you will no longer be able to get a Lottery Ticket from collecting the Bonuses, and it has always been this way.
Hello Rich C Nesbitt,
Server starts are planned in advance, and Servers will always continue to restart unless that particular Server has closed.
If you are experiencing issues within Game, you can contact Game Support via the help button located in the top right hand corner.
This wish has been forwarded in the past, and Samisu is forwarding it again. You can read another post here: How to determine available avatar gold per server that was made recently, where the request was forwarded.
This is a known issue and will be fixed with a future update.
Hello Montana Krazy!
What are the reasons that it would help, are you meaning in case there is missing members from the Association that have not yet returned?
Thank you Emziie! This helps. Remaining questions:
Is there also a bonus for the specific players who helped to flip the city
(meaning, is there a prestige increase in the actual city that was flipped or other bonus, or does it not matter at all if a player helped to flip the city or did nothing)?
And does the bonus stay (blue city remaining red) in following days or is it only 1x?
And if blue takes it back the following day and then red takes it again the day after that....
do both fractions keep getting the bonus every day at reset?
No, there is no specific bonus for the players who helped to flip it. Everyone on the side that flipped it will receive the same bonus.
If blue takes it back the next day - they get the bonus at the daily reset where it flips, if red take it back the next day then they get the bonus at the reset.
If the City flips to red at the reset, and remains red at the next reset then no-one receives a bonus as it has to change color to receive a bonus.
I think what Hellseeker (and many others including me) are still trying to figure out, after years of playing usa maps is...
How exactly do all the prestige calculations work from city flipping, temporary flipping, permanent flipping, what are all the prestige bonuses and who gets them (entire fraction or only the players who helped flip)? Extra for city leveling? Extra for flipping and holding? Extra for participating in the flip?
The normal daily prestige, we understand but what is different or extra compared to all the other maps?
There has never been a decent explanation anywhere, of what you need to do as a player to maximize usa map prestige. And the recent changes only add to the confusion.
Each time a City is flipped the Prestige you have earned is increased by 100 Percent of what you would have got only for the reset in which the City is flipped. And these bonuses stack, so if you are on Red Side and you flip 6 Cities from Blue to Red at the Daily Reset and you would of received 4,000 Prestige you would then get the following Prestige:
Prestige that you have earned from City Deliveries (Those that you are able to see in each City before the reset): 4,000 Prestige
Bonus for flipping City 1: 4,000 Prestige
Bonus for flipping City 2: 4,000 Prestige
Bonus for flipping City 3: 4,000 Prestige
Bonus for flipping City 4: 4,000 Prestige
Bonus for flipping City 5: 4,000 Prestige
Bonus for flipping City 6: 4,000 Prestige
This would give you a total of 28,000 Prestige. If you purchase the 50 percent bonus for City Deliveries worker, the 50 percent will also go onto the flip bonus you have received Therefore with the Worker you would have 42,000 Prestige.
With the new American Dream scenario, this bonus is reduced to 50 percent just for the End Game.
Hope this helps, and if you need anything else explaining feel free to let me know
Edited to add: All players on the side that have flipped Cities will receive the bonus, whether you are connected to the City or hauled anything too it or not.
hello I have received a strange message when I want to change a load and destination on trains when opening it is coming up with repair all trains with 5 gold and I have almost just done so and can not get my trains can you help and it is tempo turbo era 4 day 4 in advance thank you for help and support kjeld
Hello knaldpa. Please try refreshing your Browser as this is normally a visual issue.
If you don't see your Trains after refreshing please contact Support who will be able to help you further.
If you're using a PC, copy it from your Browser and then press Control + V to paste it into the Bonus Code box that is present when you open the gold Shop.
I am not 100 percent if this is what you meant, but I think that you mean Buildings.
You can find all the possible buildings in your Station, and you can upgrade 1 at a time without a Plus Account or you can purchase or win a Plus Account to upgrade 2 Buildings at a time.
It is not possible to upgrade 3 Buildings at a time. Please let me know if this wasn't what your query was in relation too, to see if I can help you further.
So far what can be said is we will keep discussing this topic.
Unfortunately, it is not possible to make any promises at this moment, except that our aim is to rework the video system.
We do not wish for players to watch hundreds and hundreds of videos each day in order to stay competitive, even if it is their own voluntary choice. That is not really what our game should be about. There has to be an option where players can concentrate more on the game while still reap benefits that let them stay competitive, in a balanced way.
We know some players wish to watch videos, 1000 videos a day and be happy to do this. That has been their choice and we supported it. What we want to offer next are options that are more related to the game, and where the videos will not become a dominating game play element. And this is what we will work on now.
I know this is not an answer you were looking for, may of you want the option to watch endless videos back. Now.
All I can offer is apologies for the sudden change in the amount of ad videos you can watch. We are sorry for causing frustration like this. From one perspective, we fixed a bug that was on our list for a long time (which at some point turned into a feature that doesn't need fixing). But how it looks to our players is, we removed a feature some loved and used very actively.
Thank you for your comments so far and for showing how much you care about a good fighting chance in the game, and for the game. It can get pretty competitive over there. We will continue our internal discussions and will give updates when something interesting comes up.
The decision should of been made at the time this feature was implemented, and not years later.
Whether intended or not - this feature is part of the Game and that has been taken away from us with no discussion to the Players, it is how the Game is played it has been for multiple Years. Even before the widget, multiple people could watch the same Video at the same Train Station therefore meaning that this has been implemented far before 2017 as previously stated.
Please don't try to meet us half way after taking it away from us, give us the feature back we've used and cherished to play this Game, because without it the Game is no longer the Rail Nation we know as you've removed a vital feature. Additionally, please do not remove additional features from the Game.
Not really, no. It's not as simple as "As many views as possible". If that would be the case, we would just let a million bots watch those videos all day long.
These videos are advertisement and the goal for the advertiser is of course that people buy their products or services. They don't profit if one player just watches their video 500 times. So of course the advertiser do not just track views, but also basically track the "value" of views. Someone who who watches 1000 videos per day is obviously not someone who pays a lot of attention to every spots or maybe even follows a link.
That's why it doesn't really make economic sense to just chase numbers...or at least not the particular number of views.
And that is also why a conversation like A Thicko imagined it above would never happen. No advertiser who knows his business is just interested in views.
The RN video system is kind of old fashioned, since it's basically optimized to encourage a lot of views. We will have to move away from that over time, it's not useful for anybody. It's not useful for Bright Future, because mere views do not lead to revenue. It's not useful for advertisers, because when they advertise their product, the ideal viewer they have in mind is definitely not someone who just spam-watches videos all day long. And it's not useful for players, because who truly enjoys watching the hundreds of repeated ads per day every day?
So on the long run, we need to change this anyway; for everyones benefit (except maybe for those who use bots to watch videos).
All that being said, reducing the amount of watched videos was of course not the intention of fixing this bug. We fixed this bug because it caused a problem with assigning rewards for videos. It might be unpleasant if you want to watch a video and can't, but it's even more annoying if you watch a video and don't get the reward you were hoping for. That's what this fix is aiming for.
I hope this provides a bit of context why this fix happened and why we are not chasing views. If you are interested, we can discuss this whole topic of "Monetization with videos" more detailed. I don't want to bore anyone here (although, personally, I find it super interesting) and go too much offtopic, but if people are interested, we can certainly discuss it in different thread or maybe even Discord or somehting like that. Just let me know or send me a PM.
But the 2nd Video isn't fixed - so it hasn't fixed it?
Is it not worthwhile for you to have 10 Players buying Lottery Tickets as opposed to 1 Player buying Lottery Ticket?
My Video ranking is quite high over Rail Nation. I DO purchase products from the Videos if its something I purchase, and I have NEVER used a bot to watch a video.
it was always meant to be so that only one person could watch the video. There was a bug in flash from time to time that bypassed this.
Do you mean you can still watch videos that were already watched or you can't?
If you can watch all of them still that is working as intended and not a bug.
Mollymauk - it was stated here that it was intended for this, and not a bug on this Forum post. Since the widget was introduced, all Players could watch the videos and this wasn't from time to time.
After studying this more, not sure if this is related to not always getting rewards from the Videos.