Hello, HMR, I suggest you to create blog, upload there all these images and many other thematic content, and put here link to it. It's more compact and comfortable in every senses.
I think that worker of faster acceleration for locomotives would be nice in game. He can give for Satyr and Phoenix beautiful demand.
Now Medusa don't have competitors in 5th epoch and none locomotives in 6th one before Olimp can't be complete replacement Medusa because they are somewhere better and somewhere worse.
Perfect collection. These are excellent for wallpapers of desktop. And I have question to Hear Me Roar. Did you have made these images from many different devices?
I think this idea isn't good because someone can use this for inflict new damage for team which is even more than some players accidentally do today because they don't know about some trick in game.
The question has many points of view.
Here is one
When the teams are not very big.
There is a desire to create more teams.
This leads to more interesting competition between the teams
Yes, at first this game was created for battles between associations. But many players show by their actions that they like more when friendship win, not winner of wars. And you saw vivid example of this in world Masters last year. And very maybe similar will happen in world Festival soon.
1) All teams start with 25 free seats (No need for headquarters)
2) Each team has 5 seats for newbies
3) Greater control for newbies
I think it will better if teams can consist of more players and newcomers.
You have written all details very well. But you have forgotten about one thing - bonus locomotives - if play correctly they guarantee success and they have no alternatives.
Player 1 100% Prestige.
Player 2 97% of player 1
Player 3 97% of player 2
Your idea is good, but why coefficient is 3%? I'm not sure that this number is the most optimal here.
Can you write more details in numbers and circuits?
What competitions? What are you write about in general?
I think that strategy must be the most important but I see in your ideas only simplification.
Interesting 4 variants of reform for megapolices...
I have questions about it.
Option 1) Waitnig Time (WT) of all industries = 0 (-100%)!
Option 3) Waitnig Time (WT) of all industries -75%!
Option 4) Waitnig Time (WT) of all industries -50%!
What's difference between these options except for time difference load? What will be Endgame if these rules will be accepted?
I think that Endgame will stay too simple for game genre strategy. How can this idea do game more cheerful and interesting?
Option 2) Waitnig Time (WT) of all industries = 0 (-100%)!
Every hour - the goods in town become = 0!
This variant should not be at all, because this one can to deprive opportunity to finish Endgame with relatively few players. In present form at least there is hypothetical possibility gradually for a long time.
Excuse me, but what exactly would you like to change in Rail Nation?
I like this game as it is now!
But with great joy I would have played another kind of variation!
Can you describe with detail your idea?
I don't have concrete vision. Many different ideas can be realized. But I can offer tournament according to scheme of set of games on tet-a-tet for example of league tournament or cup with play-offs. But in present scenarios this can't be.
I think this idea would be better implement in game «Clash» if convert it into logical strategy without need for speed and without affecting outcome by randomness factors.