Posts by Samiia

    very few people can determine how, in the long term, there will be consequences of the things they like now.

    People always want something. But often what they want and what they really need are completely different things.

    Я не говорю, что все начинают игру, как я. Я просто хочу прояснить, что в игре есть много вещей, которые не влияют на новичков, как могли бы ожидать опытные игроки, поскольку у новичков часто совершенно иное мышление и разные цели.
    Это также может быть причиной того, что, вопреки предположениям Самии, «коэффициент выживаемости вновь прибывших» (т. Е. Удержания) фактически не уменьшился, когда была введена предварительная регистрация или механизм карьерного роста. К счастью, мы отслеживаем такого рода данные и можем проверить влияние этих функций.

    Do you determine my experience by rating and prestige?).

    I was engaged in selection of players in all associations of our team. if i was preparing a team from the first epoch - we won against stronger teams. purely my 8 wins and 1 loss when the opponents were twice as many. the wins themselves were more than 20 . Two winning Battle of the Titans.

    The Masters copied from our Battles. But without the big teams' rivalry, these things work badly.

    We have the first registered final record in the Battle of the Titans .

    what prestige or rating will give you such information?)

    statistical data do not give a complete picture.

    hasn't decreased the survival rate ? ask the question which players are surviving now. it is more accurate.

    quality and quantity are different concepts.

    Before the game turned into a sandbox (introduction of career. pre-registration and facilitation of the rise of city levels), assets remained to play the asset. Offlineers were leaving from the game . now the opposite effect. the asset goes away. who remains?)

    That's why there are problems with endgame )

    and how there are no fewer newcomers if

    In 2017, when a team of 4 associations landed in three cities, we recruited a full association of newcomers from these cities.

    Today we don't will find newcomers and half of the association behind 5 epochs

    The game was a strategy in the past. Now it's linear.

    or an interesting strategy based on competition. or a dried-up sandbox trying to please everyone.

    It's impossible to unify these goals. They're mutually exclusive.)

    language barrier prevents.I'll try to explain.

    the problem is complex but so far we are only discussing preliminary registration

    in theory is better. In practice, it's different.

    and I am a practitioner. 5 years managing a team with 3 to 10 associations and writing solely from the point of view and experience practice.

    here's an example.

    You're a novice. You land in a city in the first era. And you find a big 25-person association landed in the same place and the novice is already occupied.

    The closest association that has seats is three five cities away from where you landed.

    because now almost all the top 10 associations play two or three cities

    four more rookies landed with you with the same problems.

    No one will give you a control package on the resource, even if you merge because you are too few.

    You can't take control of the resource.

    You can ask in the city forum you will be told that from level 5 of the city will appear passengers and you can drive them. or you can move.

    You can't move quickly because you need money to move. Money collects slowly because you have no control packages or friendship or bonus collection from your station.

    You'll also learn about your career and understand that you need 1-5-2 years...

    register on 8-10 servers for a career, to get a chance to compete with players with 25+ careers.

    otherwise you only have a chance if you start using a credit card.

    You're staying to play?)

    That leaves only those who are lucky enough to get into a good association or those who enter the game every three days. The rest quit.

    Under the system of temporary associations, the survival rate of newcomers was much higher.

    No newcomers, no new associations. New leaders, new challenges.

    Sounds more like a glitch or graphical bug. A bit weird not to upgrade the career engine, but I guess that can be an option as well.


    Once a player reaches level 2, lobby will open and so will the career engine and everything else. So to my knowledge it is not possible to stay on level 1, you will move to level 2 automatically as you progress in the game.

    I laughed until I cried. Don't you know exactly how your game works? It's not a mistake. The player has a level 1 career. He has the right to take the rookie slot. It's not weird not to upgrade a career engine. Developers have turned the game into a sandbox, having simplified to obscenity and a lot of players do not open a career, trying to at least a little bit to complicate the game to be at least some interest.

    And I do not understand why you are so surprised by the player with three stars and the 1st level of career? In my association, the newcomer was a player with a career of 18).

    for instance Screenshot by Lightshot

    And it's not a bagoyuz.

    This is your cute pre-registration.

    The newcomer is pre-registered and a seat is automatically assigned to him. If the association does not change the server - this place will be behind him while the association will pre-register and it does not matter what level he will have in time. at least 32. place will be behind him.

    worse innovations for the game than pre-registration was difficult to come up with.

    and the presence of players with three stars and a career not level 1 in the slot novice less of all the problems that caused pre-registration.

    pre-registration + reduced warehouses for the ap cities to please associations with half of the bad and simply can not play and is the main source of the current problems with the finals . the best way to churn out of the game was difficult to come up with.

    If before we had to create 4 associations first. Then we had to make two of them and eventually one of them, because few people could raise the number of association members to 25 at once.

    And newcomers to our cities had an opportunity to get into one of the temporary associations, which had control packages or friendship from the main association.

    Of these temporary associations, as the core association grew larger, a new association of newcomers often grew. And now there are 25 of us at the start. All the control packages are ours. Cities get scary (raise the level) easily by one association, why do we need newcomers or other associations?

    What will such newcomers do when they get into the game, with initially unequal conditions and without the slightest chance against a team of 25 people? .

    The newcomer will be replaced by only one and then if he is lucky. And the rest will leave.

    I haven't written about Career Locomotives yet. I've got 31 career levels, what chance does a rookie have against me?)

    And now the developers have also "improved" the final, we think to play one association against 5. If we win, it will be very funny. For us).

    Does the team of the game not know exactly how their creative "improvements" work?).

    I'm sorry about the mistakes. I'm writing through an interpreter.


    Translated with DeepL Translator (free version)

    He pressed to build a rail factory on level 14, which costs 3.8 million. At that time, a game failure occurred and he was thrown out of the game. When he restarted the game, he found that the amount of money for the construction of the railroad plant was written off, but the construction itself was not started.

    and now he's got no money... no rail).

    so he's outraged.

    The problem of communication was discussed at the Russian-language forum back in August last year. There were interesting ideas, but nothing has changed.

    There is a European scenario with the possibility of election of mayors and presidents, so the implementation is possible.

    so why not give all servers the possibility to choose a coordinator or mayor.

    that choice shouldn't be mandatory for everyone. it's better if you want to.

    The coordinator has the right to choose 3-7 people to help. and has the right to create a separate topic in the forum of the city where he can write.

    just him and the selected assistants. All the other residents just read.

    If the players are not satisfied with the selected coordinator, they can vote for another candidate.

    Is that super hard to implement?)


    Translated with DeepL Translator (free version)

    Klabbauter is playing on german servers, which are quite populated. So him not reaching the second star since he is not interested does not surprise me (driving for the team during EG but lacking the bonus trains means you get close to 0 PP whereas someone with a bit more freedom can get 200'000 PP quite easily with the right setup)

    I play on Russian servers. But German servers were played too. German servers at the start of the game and now - very different. Thank you for this "improved" game. )

    I don't doubt Klabbuter's ability to get a second star if he survives what I wrote in the wrong subject))).

    It was the game of the city that was meant to be played. One association or several. On active, crowded servers.

    A few associations even easier to earn the right prestige, without prejudice to the city and the team, if the city has no policy of eternal ap and "race" and a step to the right or left of the resource association is not punishable by execution).

    the concept of "team" is definitely different.

    basic prestige isn't earned in an endgame.

    about the video

    Ideas of video rewards that do not exist yet :

    - instant track construction voucher (as was said by HMR and seconded a few times already).

    - free competition inscription voucher (so that you don't have to pay the 10 golds to participate to a comp during the night).

    - whole corp reward : you get a piece of something (puzzle, wonder, train, whatever) that is linked to the corp headquarters. Once all the parts are collected by corp members (10/ 100 / whatever the number), the wonder is finished, and the chairman can redeem it for an equal gain to all corp members (money, PP, RP, lottery tickets, time boost, anything). >> Meaning that even people that don't watch videos get a reward.

    interesting proposals

    Translated with DeepL Translator (free version)

    Storming my brain muscle ... and reading about you not interested in PP ... same here. Ingame I am a team player, if I can do something for the city, fraction or association, I will do that and forget about PP. As a result, even after 111 rounds, I still have no second star, but proudly look at my one star, the biggest and nicest of them all.

    and how many rounds out of 111 have you played in full?)

    If at least 8-10 out of 111, the way your team and yours play raises questions.

    because it's easy to get to the top 100.

    It's enough to come in a couple of times a day, to understand the mechanics of the game and to rebuild the station in time, you don't need a lot of gold for that too, a package Plus is enough, and the most important thing is an active and responsible team.


    Translated with DeepL Translator (free version)

    your quote from another forum thread


    and how many rounds out of 111 have you played in full?)

    If at least 8-10 out of 111, the way your team and yours play raises questions.

    because it's easy to get to the top 100.

    It's enough to come in a couple of times a day, to understand the mechanics of the game and to rebuild the station in time, you don't need a lot of gold for that too, a package Plus is enough, and the most important thing is an active and responsible team.


    For example, by playing with a good Russian team if you are not afraid of the language barrier and communication through an interpreter.


    Translated with DeepL Translator (free version)

    Seven are not waiting for one.

    Folk wisdom, which means that it is desirable to make game updates at a time convenient for more players.

    Now the finale is completely disgraceful. Firstly, the city’s warehouse is very bloated, due to the fact that the entire server connected it, but in fact the players who carry the goods do not exceed 200 people. The second level of the population strongly influenced and the level of absorption of goods by the city, it is 80%. Consequently, it was not possible to bring goods into the city at all. The game is losing interest for me as a player. Therefore, I will not play it. Your servers are empty every day, more and more. This means that after such a final, players will not go to the rest. What do you intend to do?

    so they have already taken. ) the goal of developers is to make the final competitive, what else can wean to gather a crowd from around the server in one city?)

    That is, if you want to help win a familiar team or just hurt someone, it will be enough to land 1-2 associations to your opponents in the city or region and enter the game every three days?

    Such a disembarkation can still seriously hurt, you propose to improve the effect?).

    now the competition is relatively honest. Who wants to get more prestige pays for it.

    your proposal - veiled cheating

    If this proposal to implement then the scolding will be much more and majority of the production on active servers will fall down 10 times a day .

    excellent suggestion.))

    Anyone who loves competition and knows how to make money will be very happy.

    Because I came, I took the control package, I won, I returned the investment, and I earned . It's perfect.)

    It's the same with the prestige. Picked up the majority for 1-2 hours. Got the right tonnage and got the investment back. and invested in the next production.

    What a friendship. You what?)

    This game is based on competition)))).

    This isn't a bug. This is the mechanics of the game. This mechanism works on all resources. You noticed ceramics specifically because that resource is level 1 and only one supply of quartz.

    non-pumped resource

    on such a resource, any joint is immediately visible.

    if there were 2-3 delivery to resources to the

    production and only one full warehouse and the second warehouse was empty, there would be no such effect. or time the shipment there was zero

    therefore, in other industries you did not notice such an effect.

    because pests did not start the export of goods without the order of the coordinator either the production warehouse was empty

    I tried to explain how I could, through an interpreter

    If the low-level resource has no zero delivery time and the .warehouse is not empty at the time of recalculation, the delivery time will increase and will grow all whole hour.

    does not increase the time only if the warehouse is empty and there is no delivery

    If you don't like to replace another player, why are you replacing him? This feature is voluntary.

    What are the rewards for that?

    or do you need to be rewarded for carrying a load of inactive, which is zero benefit to developers?).

    Friendship is not strengthened by material factors.