Hi, you will find one response from us already in this thread: click here
Short version - not against the rules. So please, do not report players to support for actions that are not against the rules.
We'd be interested in hearing what gameplay mechanics could make it feel more fair or "natural" though? One suggestion was already brought up:
Well, I've never reported a player with the reason of asso hoping. I already know there will be no action taken for the reason you've pointed. Nevertheless, I think this should be considered unfair advantage.
If you really going to consider my suggestions, I've got some ideas that could be worked on to prevent such effects.
- Loyalty bonus: Rewarding the player with the days thy spent in the asso by multiplying players prestige gain percentage. Like the plus account interest bonus which you get each day. for ex; %0.5 or so percent prestige per day. Numbers needs working on of course. You might also add a cap to it. Like maximum of 30% or even 50%. This bonus will going to increase team work and coordination drastically. Bc every player will begin to follow team decisions the solidify their position in the asso.
- Preventing highest impact workers (like 50% delivery prestige bonus) being spawned on auctions for recently created assos for a limited time by starting era 3 or higher.
- Calculating average prestige or position of the players and disregarding asso prestige. Using that information to spawn workers for the same avarage assos. *mark
- As some players already mentioned, preventing new recruit getting the advantage of the current worker or workers that already spawned in the auction schedule. *mark
I can go on and on with the solutions but I'm not sure if you even going to consider implementing those features.
*mark : These implementations might work better if the worker auction schedule drops down to 4 hours. ( Current auction and next auction only )