Posts by Seroslav

    Sacroima, cause lat joiners more often spoil the game. They dont care about region so they haul for prestige/money/whetever else and they do not teamplay.

    If You builded up Region ranking for 6 era, You probably wont spoil for example watiting times during End Game. If You joined just 3 days before EG, You dont care and You might disturbn during EG, by hauling, what is not Called, for example.

    I find it a way of cheating to get much of prestige easily to join late in Europe scenario. And not only me as more people liked the suggestion. I would prefer rankings to be more fair. Abusing regional prestige system, makes rankings less fair.

    Now, the finished goods, shown as green, are not shown according to time of being finished. I dont know what causes the Sand to be first and Coal second actually. But it would be much more useful if first finished, would be shown first and last finished would be shown last. So as on the picture it would mean that Sand was finished first and Leather was last.


    Cause when I haul to Landmark and I log in after some time, I could easier check if one of goods I haul, got finished during my absence. Now it takes more time to check it.

    If it would be done as I propose, I would need just check if I did haul, last finished goods.

    Thing is more complicated if there is more goods to haul and if You did haul all of them, not just part of them as I did, on the photo.


    From hauling more, every player gets more money and more prestige. So those who work hard, gets the prize for it already, for every ton hauled.

    Prestige awarded for being member of region is over-used, as its easiest to get.

    Just join Europe map in last days of era 6, choose the region which is most full, but You still can join it and You get free prestige. Do it with 30 servers and You get lots of prestige points for doing almost nothing.

    I think it should be cut off.

    No one will check how much player did for region, but rule of 'joined later -> less prestige' can be easily implemented

    Often, if I join server in late phase or just play it all along, its kind of obvious who have to chance to fight for #1 position, who will be around #2 and #3, and who does not stand chances at all. Even if there were like 50 cities on the beginning. Often it's kind of 'done' long before era 6, era 5 or even era 4. And not that much of fun anymore, cause of it.

    Putting more of equality, between cities/region, will make it better. Not like 2 cities hauling and fighting to win and all the rest of 48 cities, just to get a bit of prestige or to kill the life boredom, no bigger emotions involved.

    It's kind of this way if in soccer/football You let one team have 16 player, while others have 9. Not much of fun for both as the result is known...

    Game is more fun, when cities, like on classic map, or regions, like on Europe map, are closer to each other with power/strenght.

    The easiest to make those distances smaller, is to put limits of players lower.

    I don't know what are they now, but I guess it would be better, when they are lower. I mean that You cannot join so easily most grown cities/region, grown in number of players.

    Firstly other cities and regions would have to fill up more in players, before more of them can join top cities and regions. And counting it in active players (logged in and transported something during last 3 days).

    Its not much fun, when You have so big difference, that You just dont have any chances to win as region or win the End Game. Many players just quit then the rivalization.

    Making it more equal, more equal chances is better and more fair. Like in sport, teams are with same number of players.

    Lets put more of equality in RN competition! To make it more emotional, more fun! :) And longer fun.

    If people misunderstand automatic translation for exact professional translation, then its problem of their lack of knowledge how it works. It could be option to use for those who want, just after clicking on something. I would use it just to understand partially what somebody else have said. I still use it sometimes to understand messages and putting it into RN would just make it easier for me :)

    It would be useful to be able to click 'translate' button on forum.

    Then the game would use for example google translate engine to detect languange and translate the message to the default languagle of the player.

    If we play on some national server, I do sometimes, on Dutch, French or Russian, but I don't know those languages, it would be much useful to be able to click it and see the message translated, like there is such option on facebook.

    It would be faster and easier than to coppy message, open another browser page, go into translator and paste it in.

    I dont know how hard it is to implement or if it would use much of server's capacity, but maybe its not that complicated to do. Idea is good I think :)

    Or other solution, which is already implemented, is just counting down some seconds, till You can refresh info again.

    Its used in End Game city widget, that You can refresh once per 30 seconds.

    It could be even once per 60 seconds and it would be still useful for refreshing industry estimated waiting time for next hour. I would use it, even if it would cost like 20 000$. As a way of income for RN it could cost some in-game money or 1 gold per refresh (one of those two to use by player).


    What You do guys by calculating it by yourself work but is a method like from Iron Age ;)

    I wish to have easy estimation, which even if is 80% accurate its still useful.

    So people would not overuse it, it may be shown after clicking a button, and it would cost like $5000 each click of it and each estimation. That would not slow down the game more than 0,5% I guess. People would not click it as mad, just the Caller would use it mostly and his helpers

    I know its dynamic, but estimated for a given moment would be much of help.

    Experience does not help at all Sniffa. We are during End Game and You never know what the waiting time will be for next hour, so You can Call and be surprised or need to wait for recalculation and then Call, what we haul, but then You lose some time of hauling.

    On Europe map if You join game in winning region just one minute before End Game, You get 100 000 prestige points for free (or 90 000, I'm not sure, I dont remember).

    I think that it should be less. When You join during era 1, You get 100%, but when its on era 2, than You get 5/6 of points, on era 3 4/6... on era 6 you get just 1/6 of Regional ranking points.

    I'm now in the middle of EG and again its time of biggest frustrations...

    on offliners who keep hauling and putting waiting times up

    on sabotageurs who on purpose put waiting times up

    on people who dont know how to play EG and put waiting times up

    on people who just dont care and put waiting times up

    on people who forgot to change routes and put waiting times up

    So my personal one and only proposition would be just to make waiting times during EG 3 times lower to cut frustrations down

    In browser version, when we go to waggons tab, but one type of waggons and then want to buy another type of waggons, the game let us set to buy more than we have money. Problem is when we want to buy second/third/fourth... type of waggon after one time opening tab.

    Problem does not occur in mobile version and when we open waggons tab multiple times.

    In browser version game does not actualize money we have after buying waggons, when having open waggons tab.

    You can play different region on different server.

    Its made on purpose, so You haul as a team not only in association, not only in city but also for region.

    If You can change region, differences between regions would rise, cause there is blockade of joining too many players to cities and in result to join too much of them to region.

    I am for: no.