Posts by Seroslav

    Differences between servers doesnt matter here.


    Making End Game longer doesnt matter too.


    Differences in tonnage to haul during End Game matters, cause it punish most hardworking cities, giving too much of privilege to bottom of top10 cities.


    Why city #10 or #9 should have it easier than city #1 during End Game?

    Triarius, You generally mentioned different approaches but seems that You dont believe that overinvestment trolls exist... yes they do. They just overinvest trying to piss off others. And they dont care about prestige, strategies and so on, they just want to piss off others. Yes, they do exist. And yes, there is no solution for them, than just fight investment war. But if they attack in the middle of the night, when most normal players sleep... You can not do much about it until You log in.


    There are even players to set up multi-accounts in other cities/regions, play normally full 6 eras there with You, just to hit in sabotage during end game, just to spoil Your tries for a good result. This is totally defendless situation and development team didnt give any tool for it.


    They might just sell all waggons trains and spend few hundred millions into Your industries, just to make it hardest possible to have good result by Your team/city/region.


    And You do nothing about it... developers do nothing about it...


    And then they refuse to make even a poll :D


    ... so lose more players until You learn that some justice and troll defenses in game are needed if You want to keep players playing. Some will of cource, but some will just leave, cause of trolls, which You have no solution against.

    Or just make it, that all cities in End Game, haul the number of tonnes, adecuate to city with lowest level during end game :)


    So if last city has level 37, lets say, ant #1 city has level 45, then all cities haul number of tonnes as for city with level 37, and then advantage of starting earlier the end game race is nice to have, worth being first and worth racing with levelling the city till end. Additional bonus is possibility to level up more industries.

    Less tonnage to haul during end game is crucial, I guess. Differences between few level cities can be very big, for every of 48 goods. Top cities rarely win end game cause of this.


    I'm not sure if game was intented to look that way, so top cities have lower chances to win game... but it works this way.


    Now during EG, city have to haul tonnage 3x last level tonnage.


    Chainging it into

    3x last level tonnage -20 000 for #1 city, per good,

    3x last level tonnage -18 000 for #2 city, per good,

    3x last level tonnage -16 000 #3 city, per good,

    ...

    3x last level tonnage - 2 000 for #10 city, per good,

    3x last level tonnage - 0 for #11 city, per good,

    3x last level tonnage + 2 000 for #12 city, per good,

    3x last level tonnage + 4 000 for #13 city, per good,

    ...


    would make it more just for cities/teams working hard for last 6 eras.

    Now best cities has lowest chances in End Game, not counting some earlier start, which is much lower bonus, than disadvantage from more tonnes to haul.


    I guess working for 6 eras should pay off during end game, not being a disadvantage. And lazy cities not making into top10 should have some kind of slightly punishment for it, hauling more tonnes, than their city level shows.

    When I see faces of trainspotters an idea that those are game developers, informatics arise. I see them on and on, at every log in almost.


    It's kind of funny idea, but I would like to have option to choose different set of trainspotters "nice girls" ;) or maybe "nice guys" for female players as an option too.


    They it would be more enjoyable to collect trainspotters :D ;)


    :love: :S ;)

    Yes, it might be automated so only council/cabinet members or deputies, could write there, or thread where You choose who can participate.


    Main use would be to have clear channel for communication of 'orders', what to haul, what is strategy, what we do, for example during End Game.


    Often happens that we do set up thread of information of what to haul ON/OFF (online/offline) and some people jump in with discussions, making offtopics and making goal of thread hard to keep, communication gets disturbed and bad emotions happens.


    Chosen mayor/president/council/deputies/cabinet, could inform rest of the plans, strategies and so on, without anyone else interrupting them. Making communication clearer and easier :) easier to teamwork then, with clearer communication.

    If You just want to go to sleep and put some new tracks to be builded before that, what will be finished in like 25 minutes, having 25 cargo trains... You need to wait 25 minutes and then click several times for every 25 engines... that makes game not ergonomical and less enjoyful, more of administrative clicking. Less fun more stress, as its working this way now.


    Better to make sure automatic route updater works as it should :) changing routes for shortest ones between destinations

    Browser version has bug/functionality of opening thread by itself. If I go to forum, it just opens some thread. But it shouldn't work this way.

    In mobile app there's no this bug, as there when I click messages/forums it does not open thread, I can by myself choose which thread to open. This is one issue.


    --


    Second issue with messages is a bug in mobile app. When I click on thread, it sometimes happen to close immidiately, like a 1/4 of a second or something, just pop-up and closes in a part of a second. This issue happens only in mobile app. This is second, separate bug.

    I guess it more or less work fine now. Its hard to abuse sitter rights much.


    Only thing I would change is how days are counted. If I log in as sitter at 23:59 now, for two minutes, it will count it as 2 days.


    If I log in 20 times, each time for 10 minutes during day, between 00.00 and 24:00 (midnight), it will count it as 1 day, even if I spent 100 times more time on account.


    I think that a 'day of play role of sitter' should start counting when I log in, for next 24 hours.

    Or make workers available only for associations with for example:

    - 1-8 players

    - 9-16 players

    - 17-25 players


    So if You compete, as small association, You have bigger chances, with other small associations, not like now that 5 players association have to compete with 25 players one.


    You would think twice if You would go to join member to get from 1-8 players, to 9-16 players ;) not taking everybody who want to join, as some associations does. More strategies on here possible, more diversity.

    Same destinations for trains. Just system after finishing track, checks if trains of player would get faster to them by using new track or not, if yes, then change their routes to use new tracks. Once only, at moment of new track finished.

    I like the idea. I would add some additional.


    1) I think that firstly it could be tested on island, cities map, but in future put on a new World Map with all continents. This may attract players from other regions, than Europe or USA! :)


    Countries with biggest players potential would need to be included there with their cities on the map, to attract those players to the game.


    2) I wouldn't completely delete personal achievements, but rather would make them something like 3 times weaker, than they are now, so in comparison, teamwork achievements would become 3 times more important. Of course making not possible not to play in a team.


    3-times more individual prestige go for association.

    1/3 of money earned go for association.

    3-times lower individual money and prestige prizes


    3) Another idea would be, like in Clanbase competitions of e-sport, make few ladders, 3 let say. One ladder for teams of 5-9 players, secon 10-18 players and third 19-25 players, so You compete with teams from same ladder and skip to another ladder, when chaning players number. Like weight categories in MMA or box.


    4) You can leave team only, when firstly accepted by other team. Team can also set up automatic acceptance for players with some number of prestige and time of being logged lately, for example: association accept players with minimum of 25500 prestige and logged in latest in last 3 days. All players not accepted by others would be put in some automatic random teams according to their personal stats from nearby. This needs to be worked a bit more, how it would work to prevent too often teams changes.


    5) Mechanism of earning part of money for the team, just as part of prestige is earned for association now. Then each member can propose what to spend money for, and council member have 3 propositions, chair 5 propositions. People vote what to use money for. Those could be like-license bonuses, like-workers bonuses, industry-investments, city-investments (new thing), routes-investment (new thing, like faster tracks, with let say 3 available speed of tracks, available on 2nd era and 4th era, they could add like +20% and +50% of engine speed on the track for example), and more.


    Name could be something like World Rail Corporations (or Corp's)


    Biggest attractors:

    - new, world map

    - different game mechanisms, something new, so new strategies too

    - more of teamwork scenario, less like individualism

    - new game features, like stated in 5)

    If You put a topic, for example during End Game, about Goods to haul Online and Offline... any troll can come and spam the topic.


    Simple solution would be to enable city council to make topic, where only city council can post things. So they they can post info there, without other trolls to spam there and discuss off-topic stuff.


    Same for in-game association's forum, topics where just deputies can post things.


    Same for regions, topics where just cabinet members can post things.


    Simple. Easy to work. Make in-game communication better.

    As for me, for what I am sure, cause lot of players will confirm You that...


    1. You lose lots of players cause of trolls.


    2. Your company, running Rail Nation, lose money, cause of lost players.


    3. Team managing Rail Nation did not implement tools effective enough to fight trolls.


    Keep doing so, keeps losing players, keep losing money, keep people get pissed of, cause of development team not doing enough to implement such tools for years already.


    I will be gone from RN soon probably, as one of those, who do not want to lose time and nerves on game which is not effectively enough secured from trolling, which is kind of 'hate in action', or revengefullness in action or evil in action. This game is evil friendly, in a way, I would say. "- You want troll people? Go and play Rail Nation! Admins will do You nothing, not like on facebook groups or wherevere else"


    People reporting about trolls, will never stop bother You as well. Until this problem is solved. And there are good solutions. I mentioned one above. Idea to work with, limitating trolls overinvestments in city.

    When there is a list of industries, there is only button "top up" but "top down" would be also useful.


    For example when there is 100 industries connected... to go to top down, it needs 20 clicks and 20 times waiting for the list to refresh, as it move just by 5 position at one click.


    Its useful in various situations. For example looking for industries with longest waiting times, as they are probably among those to level up soon.


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    This kind of System notification is most spamming of all. And many players dont know that they can disable it.


    What's the effect? They get lots of spam and they read less, know less, teamwork less. More chaos, less fun and cooperation, cause of people getting attitude of "I'm not goint to read all of this'


    I think that those notifications should be disabled as default and if somebody wants and needs them, they can put it on.